Crystalline
The Crystalline
·When a Crystal in a wild magic zone grows underground the crystal will gain life. The crystals are humanoid in shape but look like rock golems made of a single crystal type. Being born of magic they don't reproduce nor have the urge to. When a part of its body is damaged it can slowly regrow the damage as if it was never there
·Ability modifier: +1 con
·Age: reach maturity at age 300million year but can live forever
·Alignment: are usually neutral not picking a side but some drift off into good or evil
·Size:can be small medium or large
·Speed: speed is determined by size Small:25 Medium:30 Large:20
·language: common, undercommon
·Abilities: ·Mineral select: No two crystalline are the exact same select the minerals that went into your creation
·Gem size: Select a size Small: Gain burrowing speed of 10ft Medium: Gain 30f darkvision Large: your unarmed attacks deal a extra 1d4 damage
·Subraces: You can select two minerals *you can choose the same mineral twice
Sulfides: +1 constitution
Carbonates: +1 wisdom
Oxides:1/rest you can reduce the damage on you as a reaction by 1d8+constitution modifier
Halides: 1/rest advantage on constitution saves
Sulfates: when you are in dim light around you in a 30 foot radius the light is bright light *can't be chosen twice
Phosphates: when taking a short rest recover double hp rolled *can't be chosen twice
Native Elements: gain resistance to 1 elemental damage type of your choice
·When a Crystal in a wild magic zone grows underground the crystal will gain life. The crystals are humanoid in shape but look like rock golems made of a single crystal type. Being born of magic they don't reproduce nor have the urge to. When a part of its body is damaged it can slowly regrow the damage as if it was never there
·Ability modifier: +1 con
·Age: reach maturity at age 300million year but can live forever
·Alignment: are usually neutral not picking a side but some drift off into good or evil
·Size:can be small medium or large
·Speed: speed is determined by size Small:25 Medium:30 Large:20
·language: common, undercommon
·Abilities: ·Mineral select: No two crystalline are the exact same select the minerals that went into your creation
·Gem size: Select a size Small: Gain burrowing speed of 10ft Medium: Gain 30f darkvision Large: your unarmed attacks deal a extra 1d4 damage
·Subraces: You can select two minerals *you can choose the same mineral twice
Sulfides: +1 constitution
Carbonates: +1 wisdom
Oxides:1/rest you can reduce the damage on you as a reaction by 1d8+constitution modifier
Halides: 1/rest advantage on constitution saves
Sulfates: when you are in dim light around you in a 30 foot radius the light is bright light *can't be chosen twice
Phosphates: when taking a short rest recover double hp rolled *can't be chosen twice
Native Elements: gain resistance to 1 elemental damage type of your choice
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