Ghost Race Addition

Life’s Not Yet Forgotten: You retain the same (race) ASIs as you did before you died and became a ghost. If you gained a skill proficiency(ies) as a result from your race, you may only keep one. Your alignment may stay the same as you were before. Age: You cannot age further now that you are already dead.   Speed: You have a 30 ft walking speed. You can also hover for 10 ft.   Size: You are the same size as you are from life.   Undead: Your creature type is Undead. You do not have to eat, drink or sleep. Instead, you enter an inactive state for 6 hours. (Similar to warforges)   Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Bloodless: You have resistance to poison damage (but you are not immune to the condition)   Incorporeal Movement: You can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object. (This is an activated ability. Items held or worn will travel with you through the object you’re moving through)   (Side note to avoid confusion: you are still able to learn racial feats while as a ghost (ex. Elven accuracy) however racial abilities (ex. Dragonborn’s breath weapon) will no longer work.)

Comments

Please Login in order to comment!