Illithid

Ability Score Increase +2 Int +1 Cha Size: Medium Creature type: Aberration Speed:30ft   Darkvision. You have darkvision up to a range of 60 feet. You can see in dim light as if it were bright light, but can't see colors, only shades of gray.   Lesser Magic Resistance. Whenever you are profcient in a saving throw against a magical spell or efect you gain advantage on it.   Mind Blast. Though signifcantly weaker without the full power of the mind fayers' collective networked intelligence behind them, lone illithids' mental assaults are still dangerous. You can loose a wave of psionic energy as an action. This blast forces an intelligence save on all creatures within a 15 ft cone originating from you, the dc is 8+proficiency bonus+your intelligence modifier dealing 2d8psychic damage. At 6th level the damage increases to 3d8. At 11th level any creature the fails the save is stunned until the end of your next turn. At 17th level the damage is increased to 4d8. You may use this feature an amount of times equal to half your proficiency bonus per long rest.   Tentacles. You can use your powerful tentacles to pull a foe's head closer to your mouth. If a creature starts its turn grappled by you, it takes 1d4 psychic damage. If a humanoid grappled by you is reduced to 0 hit points, you may kill it by extracting and devouring its brain. When eating a creatures brain, you learn some of its memories or recent thoughts of the DM's choosing.   Languages. You can speak, read, and write Common and Undercommon, and can write Qualith. You can also communicate telepathically with any creature you can see within 120 feet of you, and prefer to do so as speaking aloud is unnatural and difcult for you.

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