Mind Drinker Vampire Race

Ability Score Increase
Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1.


Creature Type
You are a Undead

Age
Mind drinker vampires stop aging after they become undead.

Alignment
Mind drinker vampires are typically lawful or neutral evil, as they are driven by their thirst for blood and desire to dominate others.

Size
You are Medium or Small

Speed
Your base walking speed is 30 feet.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sunlight Sensitivity
You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Vampiric Bite
You have a natural weapon attack with your bite that deals 1d4 piercing damage.

If you use this attack on a creature that is not an undead or construct, you can choose to deal an additional 1d6 necrotic damage and you regen hit points equal to the Necrotic damage dealt. You can use this feature a number of times equal to your proficiency bonus per long rest.

Spider Climb
You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Mind Siphon
You can use your action to target one creature within 30 feet of you that has a brain. The target must make a Intelligence saving throw (DC 8 + your Constitution modifier + your proficiency bonus). On a failed save, the target takes 2d6 psychic damage and you gain temporary hit points equal to half the damage dealt. This damage increases by 2d6 when you reach 5th level (4d6), 11th level (6d6), and 17th level (8d6).

At 5th lvl, If the target is a humanoid, you can also learn one piece of information about them, such as their emotional state, a secret they are hiding, or a thought that is foremost in their mind.

You can use this feature a number of times equal to your proficiency modifier per long rest.

Vampric Nature
You have resistance to necrotic damage. You do not need to drink or breathe, but do need to consume blood. Additionally, you may take vampire racial feats

Languages
You can speak, read, and write Common and one other language of your choice.

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