Saladit

Small monstrosity, Unaligned Armor Class 13 Hit Points 13 (3d6 + 3) Speed 30 ft., climb 30 ft.   STR 6 (-2) DEX 16 (+3) CON 12 (+1 INT 4 (-3) WIS 8 (-1) CHA 3 (-4) Saving Throws Dex +5 Skills Stealth +5 Damage Resistances fire Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 9 Languages Challenge 1/2 (100 XP)   Pack Tactics. The Saladit has advantage on an attack roll against a creature if at least one of the Saladit's allies is within 5 ft. of the creature and the ally isn't incapacitated.   ACTIONS Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) piercing damage, 2 (1d4) fire damage, and 2 (1d4) poison damage.

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