Tetramand
·Ability modifier:
+1 to strength
+1 to wisdom
·Age: 21-145 years of maturity
·Alignment: they lean towards more chaotic alignments
·Size: medium (8-9ft tall)
·Speed: 30ft walking speed
·language: common and 2 language of choice
·Abilities:
4 arms:
You can duel wield two handed/versatile weapons as long as you meet all other requirements and when you are holding objects you always have a free hand to cast somatic spells.
Thunder clap: Starting at level 3, As an action, in a 30ft cone, creatures take 4d6 thunder damage and are knocked prone. They can make a Dex save of (8+strength modifier+proficiency) to take half damage and avoid being knocked prone. Doing a thunder clap causes you to be stunned till the start of your next turn.
Subraces: ( male and female genome) male genome: Ability score increase: +1 dexterity abilities: Power jump: You can jump twice as high as normal
Female genome: Ability score increase: +1 strength abilities: Power arms: You are considered large for the purpose of grappling and carrying objects.
Thunder clap: Starting at level 3, As an action, in a 30ft cone, creatures take 4d6 thunder damage and are knocked prone. They can make a Dex save of (8+strength modifier+proficiency) to take half damage and avoid being knocked prone. Doing a thunder clap causes you to be stunned till the start of your next turn.
Subraces: ( male and female genome) male genome: Ability score increase: +1 dexterity abilities: Power jump: You can jump twice as high as normal
Female genome: Ability score increase: +1 strength abilities: Power arms: You are considered large for the purpose of grappling and carrying objects.
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