Hobgoblins
Hobgoblins are cunning, disciplined warriors who crave conquest. They impose a strict military hierarchy and are often found in the company of goblins and bugbears.
Hobgoblin
Medium humanoid (goblinoid), lawful evil
Armor Class 18 (Chain Mail, Shield)
Hit Points 11 2d8+2
Speed
30ft
STR
13 +1
DEX
12 +1
CON
12 +1
INT
10
0
WIS
10
0
CHA
9 -1
Senses Darkvision 60ft, Passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Martial Advantage Once per turn, the hobgoblin can deal an extra 7 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 5 1d8+1 slashing damage, or 6 1d10+1 slashing damage if used with two hands. Longbow Ranged Weapon Attack: +3 to hit, range 150/600ft, one target. Hit: 5 1d8+1 piercing damage.