Prawdziwa Zima
Cold the air and water flowing...
World far North is dangerouse place full of monsters, animals and creatures unknown, but most common of dangers is cold. It can bring down even the mightiest warriors. It's crucial to be prepared for the worst, because when storm will come, there will be no time left to run.
Manifestacja
D% | Weather Type | Effects |
---|---|---|
01-60 | Normal | Cold, Calm |
61-75 | Abnormal | Heatwave (1-33) or Cold snap (34-66) or Windstorms (67-100) |
76-80 | Inclement | Precipitation (snowing) |
81-95 | Storm | Snowstorm |
96-99 | Powerful Storms | Blizzard |
100 | Magical Storms | Furious Blizzard |
Normal
No game effect if party is preparedAbnormal weather
- Cold snap or windy: Con check (DC 13) to avoid exhaustion if traveling at full speed. No check if moving at half speed.
- Heat wave: Increased wandering monster activity (20% probability of random encounter).[\li]
Precipitation
Con check (DC13) to avoid exhaustion if traveling at full speed. No check if moving at half speed. Disadvantage on all perception checks. Visibility at 120 feet.Snowstorm
Half speed travel, Con check if moving at half speed. Disadvantage on all perception checks. (DC13) Visibility at 60 feet.Blizzard
Half speed requires Con check (DC13) at disadvantage. No full speed movement. Con save (DC13) every two hours of exposure take 1d4 HP damage on a failed save. Visibility at 30 feet.Furious Blizzard
Half speed requires Con check (DC14) at disadvantage. No full speed movement. Con save (DC14) every hours of exposure take 1d4 HP damage on a failed save and a level of exhaustion. Visibility at 20 feet.Lokalizacja
It can happen everywhere, monst intended in mountains or on the far north.
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Rodzaj
Natural
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