The Sprawl
A testament to the dangers of arcane magic.
The Sprawl is a massive desert spanning all the way from the coast to the Empire of Verest all the way down to the Frozen South .
How could this desert have come to be?
It is simple, when man attempts to touch powers that should be beyond them, they sometimes glimpse things beyond their capacities, power and knowledge they should never have wielded in the first place, powers and knowledge that rebel against their very touch and break loose. A raging inferno, a sweeping wind, and a battle long forgotten have marred thousands of miles of land, permanently leaving behind nothing but grey sand and ruins of the civilization and the part of the Empire of Verest's greatest rival that once stood here, one who is already forgotten to time. All that remains is the memory of fire, of pain, of why man should never let hate rule over their heart.
The few brave people who traverse this ruined kingdom in search of treasure tend to come back with powerful artifacts and great treasures, but there still lingers behind touches of this fire and hatred given life, and the few people who live here know well to abide by three rules to avoid their demise:
1. Never light a fire, be it at night or day.
2. Never let your anger run so hot your blood boils.
3. Never stare at the sun.
The Sprawl is a massive desert spanning all the way from the coast to the Empire of Verest all the way down to the Frozen South .
How could this desert have come to be?
It is simple, when man attempts to touch powers that should be beyond them, they sometimes glimpse things beyond their capacities, power and knowledge they should never have wielded in the first place, powers and knowledge that rebel against their very touch and break loose. A raging inferno, a sweeping wind, and a battle long forgotten have marred thousands of miles of land, permanently leaving behind nothing but grey sand and ruins of the civilization and the part of the Empire of Verest's greatest rival that once stood here, one who is already forgotten to time. All that remains is the memory of fire, of pain, of why man should never let hate rule over their heart.
The few brave people who traverse this ruined kingdom in search of treasure tend to come back with powerful artifacts and great treasures, but there still lingers behind touches of this fire and hatred given life, and the few people who live here know well to abide by three rules to avoid their demise:
1. Never light a fire, be it at night or day.
2. Never let your anger run so hot your blood boils.
3. Never stare at the sun.
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