Lore
Drow, also known as dark elves, and the Dark Ones among orcs are dark-skinned cousins of elves. They are hated and feared due to their cruelty, though not all are evil. Even a small number of good drow exist.
In many ways, the drow resembles the other elven races. Their bodies are wiry and athletic, while their faces are chiseled and attractive, though they are shorter and thinner than other elves. Due to a process of selective breeding that lasted for several generations, The drow (especially nobles) look attractive even in comparison to other elves. Though their alluring appearance could be used for seduction, it is more often utilized to instill fear.
Drow skin tones range from dark grey, jet-black, and obsidian, (with various shades of blue), the albino drow known as the Szarkai being an exception. Drow have white, black, or purple teeth, while their gums, tongues, and throats could be red, pink, or purple.
Drow eyes can be of any color, with bright red being the most common.
Traits
Ability Scores. Dexterity increases by 2 and Charisma by 1+
Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.
Size. Drow range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Superior Darkvision. Accustomed to the depths of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.
Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Drow Magic. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can also cast the darkness spell once per day; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.
Drow Weapon Training. You have proficiency with rapiers, shortswords, and hand crossbows.
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