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Firbolgs

Lore

Firbolgs are a reclusive race of giant-kin. Their tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.   Being Giant-Kin Firbolgs can stand anywhere between 7 to 10 feet tall, they normally resemble humans with an almost faunlike appearance. Their skin tones range between different hues of greys and blues with males tending to boast beards that can vary massively in colour.    In the Southern Shelf Firbolgs rally themselves behind the clan of Stonehold which is made up of the less brutish races of the region. Stonehold relies on trade to stay a prominent force in the Southern Shelf they have the largest assortment of merchants on the continent and also specialize in trading goods outside the region.     Most firbolgs outside the shelf tend to live happily with other races in small towns and hamlets tending to become merchants or sharmans by trade, however there are some of their race that have turned to organized crime. These Firbolgs tend to be cold and calculating this along with their size and magic helps them to quickly rise the ranks of these syndicates.

Traits

  Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1.   Age. As humanoids related to the fey, firbolg have long lifespans. A firbolg reaches adulthood around 30, and the oldest of them can live for 500 years.   Size. Firbolg are between 7 and 10 feet tall and weigh between 100 and 150 kg. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Firbolg Magic. You can cast Detect Magic and Disguise Self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.   Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.   Languages. You can speak, read, and write Common, Elvish, and Giant.

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