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Gnoll

Lore

  Gnolls are infamous among races such as humans and elves for their brutality and demonic heritage. For the most part, they aren't wrong. Many gnoll packs are indeed aggressive and have a demonic side to their affairs. Typically they worship the demon lord Yeenoghu. They also tend to be rather aggressive and are still mistrusted and avoided. To them, the pack is more important than anything else.   Demon-worshiping is not the only reason many races are wary of gnolls. A lean, hyena-headed muscular 7-foot tall gnoll can be an imposing sight. Despite their musculature, they move rather quickly, easily outpacing most other races. Gnolls also outpace most other races in how quickly they mature. A gnoll matures by the age of 5 and lives to be about 30. Oddly a gnoll's vitality will remain with them until very soon before their natural death.   Gnolls have reflective eyes that are typically bright green or yellow. They also have a thick coat of fur, which is generally light brown or dark brown. Certain clans may possess a single-colored coat or a spotted or striped coat. Some gnolls possess crest like manes of hair going from their head down their spine which rise up when they become frightened or angry.   While there may be struggles within packs to determine who the alpha is, throughout these conflicts, both sides remain allies. To gnolls, the good of the pack is far more important than any personal glory. As a result, gnolls can be loyal to a fault to their chosen pack. In battle gnolls strive endlessly to prevent their packmates from being harmed, even taking an injury themselves.   Furthermore, a gnoll's mind is undeniably primal. They are natural predators and love the thrill and challenge of the hunt. This has resulted in a few traits in most gnolls. For the most part, gnolls prefer the wilds to any sort of urban area, though there are exceptions who see a city as a unique form of wilderness. Moreover, gnolls typically avoid diplomacy in favor of intimidating an answer out of others. It is simpler that way.   In the known world, Gnoll are mainly indigenous to the Southern Shelf. Most not aligning with any of the major clans they stick to themselves and are known to change their allegiances on a dime. After all to a gnoll the only thing that is important is the pack.   In rare occasions however, an Albino Gnoll is born these gnoll are bigger and stronger than their brethren standing over 8 feet tall they tend to get banished from gnoll society for being too monstrous even amongst their own race.

Traits

  Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.   Age. Gnolls reach adulthood by the age of 5 and live to around 30.   Alignment. Gnolls are usually chaotic neutral or evil, though there are exceptions.   Size. Most gnolls are between 6 and 7 feet tall with rare exceptions being 8ft. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Bite. You can make unarmed strikes using your bite as a natural melee weapon. You are proficient with your bite attack, which deals piercing damage equal to 1d6 plus your Strength modifier.   Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you may use a bonus action to move up to half your speed and make a bite attack.   Frightful Appearance. You gain proficiency in the Intimidation skill.   Languages. You can speak, read, and write Common and Gnoll. You can also understand spoken Abyssal, but not speak, read or write it unless learnt through other features.
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