Lore
Haunted by an ancient crime that robbed them of their wings, the flightless kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister reputation that is not wholly unearned, but they can prove to be valuable allies.
Although they evolved from avians, kenku had no wings or capacity for flight. This is due to them being cursed by a race that found out about their greed. Instead, they have arms in place of wings and bird-like talons for hands and feet. They retain bird-like features, however, with black and beady eyes and a long dark-hued beak. Head and torso are covered with soft feathers, a dark russet-brown color, while their scrawny limbs are bare and scaled like a bird's. They most resembled ravens.
Kenku tended to be slightly smaller than the average human, standing at around 5 feet tall. Because they have partially hollow bones, they are lighter than most creatures their height, averaging only 34 kilograms. They are therefore not as strong, but they were more agile and dexterous
They typically wear nondescript brown robes, under which they use to conceal tools and weaponry
Kenku live in close-knit gangs, family groups, or clans, commonly called "flocks". These flocks are distrusting of outsiders, even of other kenku. They establish aeries or nests, usually hidden and often near large cities or at least in civilized lands. Kenku have their own language, but typically Speak Common.
After hatching from their eggs, kenku remain in their home-nests with their families. Once they reach adulthood at age nine, they leave their nests forever. Unwilling to travel alone, most soon band together with other young adult kenku of similar habits for mutual protection and profit, forming new flocks. A few made their way on their own or form partnerships with other creatures who needed their services.
These kenku gangs make their homes in the cities, where they loiter in dark alleys or roam the streets together. Thanks to their skills and habits and lack of scruples, they flourish in the criminal underbelly, hatching schemes to get rich and strong. They could operate all kinds of illicit enterprises, but preferred confidence tricks and schemes. Violence was rarely their first choice. They hoarded their stolen, shiny gold.
Traits
Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.
Size. Kenku are between 4 to 5 feet tall and weigh between 20 and 40 kg. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
Kenku Training. You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand.
Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Languages. You can read and write Common and Auran, but you can speak only by using your Mimicry trait.
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