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Leonin

Lore

  Native to the warmer regions of the known world Leonin are a proud and strong race of catfolk   Prides of these nomadic, lion-like humanoids tend to have an unfavorable view on outsiders. Leonin are quick to anger and will retaliate against even the slightest insult to their honor or pride. Larger than most humanoids, most leonin have powerful builds which, when combined with their sharp claws and teeth, makes the formidable foes.   They typically stand 6 feet tall and can average a weight ranging from 80-120 kg, with females being shorter by no more than a few inches and falling in the lighter weight category. The average Leonine has an elegant yet wild body style, with their bodies ranging widely, some (usually males) exhibit a very short coat of fur covering 80% of their body and typically having a head and face that closely resembles that of their kin. Females tend be more human in appearance with almost no fur with the exception of very brilliant blond hair. Eye color is generally determined by the human parent but can also very bright shades of blue or green, overall Leonine have very toned builds with little to no fat present at all which makes them more uncomfortable in cold temperatures than most humans even.   In the Southern Shelf and parts of Graecia prides of Leonin find themselves at odds with Gnoll packs making them natural enemies often exchanging in constant skirmishes with one another.   In very rare cases a Leonin will give birth to a Nenabuu who in nature are larger and more ferocious than Leonin cousins distinguishable by their tiger-striped fur they are often feared by Leonin prides.   Neabuu tends to be solitary hunters avoiding contact with most other races, However, if they come in contact with a Leonin pride they tend to aggressively attack sight, and because of this, it leads them to be abandoned at birth my their Leonin parents if one manages to live to adulthood they tend to be a force to be reckoned with.

Traits

  Ability Score Increase. +2 Constitution, +1 Strength   Age. You grow and mature at the same rate as a human.   Alignment. Most Leonine do not stray far from their ancestors beliefs and as such generally have either Lawful Good or Chaotic Good alignments, however because of their human blood, they often develop a more passive Neutral Good outlook towards defending innocence. and adventurers might tend toward chaotic.   Size. You are significantly larger than a human, and can be up to 8 feet tall. Nevertheless, your size is Medium.   Speed. Your base walking speed is 35 feet.   Natural Predator. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.   Hunting Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can choose to deal slashing damage equal to 1d4 + your Strength modifier, instead of the damage normal for an unarmed strike.   Daunting Roar. You can use a bonus action and release a terrifying roar. Each creature around you in a 20-foot-radius sphere must make a Wisdom saving throw (DC8+Con-mod+prof.bonus), or becomes frightened of you for 1 minute. After you use your roar, you can't use it again until after you complete a short or long rest.  

Neabuu

  Ability Score Increase. +1 Constitution, +2 Strength   Age. You grow and mature at the same rate as a human but live much longer living up to 300 years.   Alignment. Most Leonine do not stray far from their ancestors beliefs and as such generally have either Lawful Good or Chaotic Good alignments, however because of their human blood, they often develop a more passive Neutral Good outlook towards defending innocence. and adventurers might tend toward chaotic.   Size. You are significantly larger than even other Leonin, and can be over 10 feet tall. Nevertheless, your size is Medium.   Speed. Your base walking speed is 35 feet.   Darkvision. Life in the thick confines of the jungle make your eyes sensitive to light. You can see in dim light within 60 feet of you as if it were bright light, and darkness as if it were dim light. You can't discern color in darkness, only shades of grey.   Bloodthirsty. When you score a critical hit, you gain temporary hit points equal to 2 + your Constitution modifier (minimum 2).   Blood Hunt. You know blood when you smell it. You gain a +1 bonus to melee attack rolls against hostile creatures at their maximum hit points.   Hunting Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can choose to deal slashing damage equal to 1d4 + your Strength modifier, instead of the damage normal for an unarmed strike.
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