Lore
Minotaurs are barrel-chested, battle-loving humanoids with the head, hooves, and tail of a bull They are found throughout the known world. Minotaurs take pride in their horns, the sharpness, size, and color of which are related to an individual's place in minotaur society. Fur and skin coloring runs from albino white to coal black, though most minotaurs have red or brown fur and hair.
Minotaurs in the Southern Shelf tend to be combat orientated with Minotaur societies building makeshift arenas to compete against one another in a gladiatorial fashion. Always striving to challenge themselves, how they perform in these fight pits affects their reputation amongst their kind, Many in the Southern Shelf move between different tribes to challenge new foes. Most Minotaurs in the known world know of Khan Bloodhorn, Said to be the mightiest Minotaur most show him admiration and respect with him serving as a higher up in The Orarth Clan most minotaurs in the region rally behind Orarth.
Outside the Southern Shelf Minotaurs are more civilized resisting their violent tendencies, you can find minotaurs in almost any form of trade. Being able to form strong bonds with other races has caused them to flourish in almost every continent, however, this cannot be said for the region of Graecia which sees Minotaurs as quarry and have been hunted in the region for centuries, Those who remain in the region are more monstrous and aggressive.
In the cold tundra of Norwind Minotaurs are at constant odds with the werewolves of the region. Sadly like in Morgrim's case these Minotaur tribes are often slaughtered causing Minotaurs to have a great disdain for Lycanphropes. Known as the greatest werewolf hunter in the known world Morgrim is seen as a monster even by his own race causing him to find a new family within the Midnight Hunting Association.
Traits
Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.
Age: Minotaurs age and mature at about the same rate as humans up to the age of 18. From then on they age slowly staying fit for at least 150 years.
Alignment: Minotaurs' Alignment varies depending on where they are from. Minotaurs of the Southern Shelf tend to be more Chaotic while those of the rest of the world tend to be more Lawful.
Size: Minotaurs average over 7 feet in height some reaching a height of over 9 feet tall, and they have stocky builds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Horns: Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush: Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
Imposing Presence: You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.
Languages: You can speak, read, and write Common and Minotaur
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