Lore
Reaching a little over 2 Inches tall, the Rodent-Folk often go unnoticed in their day to day activities. Their diminutive stature and quiet demeanor make the Rodent-Folk inoffensive to most, granting a certain detachment from the major conflicts and strife of the age. Their fast metabolisms and quick feet give them a slender build, usually weighing less than a pound.
Their fur color ranges from white to tan to brown or black, with various patterns passed through heredity. They take care to groom and clean their fur, as it represents their family and community. A Rodent-Folk's eye color is either red or black. They like to wear comfortable dark colored clothes that allow for discretion and a wide range of movement.
The concept of personal wealth or glory doesn’t pervade through Rodent-Folk culture, most actions taken are for the good of the community rather than the self. Any wealth or resources gained are utilized for the betterment of the group. Some Rodent-Folk, however, use their natural abilities for personal gain. These individuals tend to be outcasts or black sheep of the clans.
Traits
Ability Score Increase. Your Dexterity score increases by 2.
Age. A Rodent-Folk reaches adulthood at the age of 5 and lives to be about 40 years old.
Alignment. Most Rodent-Folk are neutral and tend towards good. They try to keep the conflicts of the other races at arm's length but display remarkable ferocity when their friends, families, or communities are threatened. A reverence for nature and life is close to the heart of mousefolk, and they are loath to take a life if it can be avoided. They prefer to live quiet and unassuming lives, giving honest work for honest pay.
Size. Rodent-Folk grow around 2 inches tall and weigh about 6 ounces to 1 pound. Your size is tiny.
Speed. Your base land speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Rodent-Folk Weapon Training. You have proficiency with the rapier, shortsword, shortbow, and handaxe.
Nimble Dodge. When attacked by an attack of opportunity, you may use your reaction to impose disadvantage on that attack.
Languages. You can speak, read, and write Common and Squeak Speak. Squeak Speak can be used to speak with other rodents and uses the Sylvan script. Rodent-Folk place great value on the written accounts of their legends and histories and encourage everyone to keep journals and records of their deeds. Almost all Mousefolk speak Common to converse with the people on whose lands they dwell or through which they are traveling.
Subrace. The Three main kinds of Rodent-Folk , Softpaw, Meadowgard and Rattawhisk are more like closely related families than true subraces. Choose one of these subraces.
Softpaw - Mouse
Ability Score Increase. Your Intelligence score increases by 1
Artistry. You gain proficiency with one type of artisan's tools or one musical instrument.
Squirm. You can move through Tiny sized spaces.
Meadowgard - Meadow vole
Ability Score Increase. Your Wisdom score increases by 1
Brave. You have advantage on saving throws against being frightened.
Speak With Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
Rattawhisk - Rat
Ability Score Increase. Your Constitution score increases by 1
Urban Sneakiness. You have advantage of stealth saving throws when sneaking into buildings
Fleeing Bite. If you take the Disengage action on your turn, you can make a Bite attack as a bonus action.
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