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Scourgeborn

Lore

  Scourgebornes should not exist. They are an abomination of the world, a vile curse placed on those peered beyond the veil and succumbed to madness. Their twisted appearance is but a mirror of the darkest recesses of their personality. All sentient creatures harbor a monster within their soul - the dark of you that resents your neighbor for having a better life than you, that hates your friends when they ignore you, that wishes to harm those that wrong you - most people are fortunate enough to be able to hide this monster behind a mask of false virtues. Not the Scourgeborne. Their curse has taken all the most twisted aspects of their personality and laid them bare for the whole world to see.They wear this disfigured appearance every day, the more resentment, hatred and anger one possesses, the more monstrous the appearance.   Many view this Eldritch revelation as a curse, a curse that drives one to slip deeper and deeper into the depths of depravity, until nothing but the monster remains. Yet,many refuse to let it break them - with their innermost darkness now visible for all to see, they have no choice but to accept it. It is said that accepting a fault is the first step in correcting it. Those scourgeborne who embrace their inner monster, but refuse to let it rule them, often become messianic heroes, attempting to redeem the entire world with their actions, and perhaps one day, themselves.

Traits

  Ability Score Increase. Your Constitution score increases by 2. and you can increase one modifier of your choice by 1   Age. Scourgeborne are made not born. This means that they mature at the same rate as the race they originally belonged to.   Size. Scourgeborne are the same size as their original race.    Speed. Your base walking speed is 30 feet.   Feral Limbs. The horns, claws or fangs or other appendages that you have developed due to your mutation are natural weapons, which you can use to make unarmed strikes as a bonus action. If you hit with them, you deal piercing damage equal to 1d8 +your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.   Eldritch Curse. Your curse is not something mere that would alter your form. (Alter Self, Polymorph,...)   Eldritch Blessing. Due to seeing beyond the veil, you've gained some new abilities. Please speak to the DM about your character concept.    Permanent change. Due to your mind being altered by the change your more likely to fall to darkness. The decisions you make greatly affect your character's alignment. If you become or start as an Evil alignment there is no way to reverse it.    Languages. You can speak, read, and write Common and one other language of your choice. mortals can undo. You are immune to any spell or effect

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