Lore
Tritons guard the ocean depths, building small settlements beside deep trenches and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, the noble tritons have gradually become increasingly active in the world above.
Tritons are a humaniform species, notable in their many underwater adaptations that render them visually distinct from other humanoid species. Their skin was most commonly a deep-blue, but have also been known to appear as pearl, light green, or in rare cases, other mutant colors. Their hands and feet are webbed, and they have minor dorsal fins that run from their mid-calf and end at their ankles. They are notably shorter than humans, averaging around five feet tall.
Triton hair tends to be dark blue or dark green, and are worn in the form of long, flowing ‘manes’. Triton men typically cut their hair around five inches past their shoulders, braiding it to keep it out of their eyes. While triton women occasionally followed this rule, they have also been known to let it flow free.
In the Known world, Tritons are most seen around the region of Farshore some making their homes inside one of the region's many coastal settlements, Granting them easy access to both land and ocean-based societies Tritons are known to migrate between the two.
Some Tritons lead a life of crime and piracy either joining the organization known as Trident or forming pirate crews to roam the wild seas in hopes of gaining treasure.
Traits
Ability Score Increase. Your Strength, Constitution, and Charisma scores each increase by 1.
Age. Tritons reach maturity around age 15 and can live up to 200 years.
Size. Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Amphibious. You can breathe air and water.
Control Air and Water. A child of the sea, you can call on the magic of elemental air and water. You can cast Fog Cloud with this trait. Starting at 3rd level, you can cast Gust of Wind with it, and starting at 5th level, you can also cast Wall of Water with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage.
Languages. You can speak, read, and write Common and Primordial.
Comments