Glass Dagger
Glass Daggers are weapons found in black markets and other shady places. They are brutal weapons, which are used to inflict pain or kill their target in efficient ways. Glass Daggers come in two variants: Standard and Mastercraft.
With both variants, you can twist the dagger as part of the attack action. When doing so, you break the dagger inside the target. The target then takes an additional 1d6 piercing damage now, and again at the start of each of it's turns. The creature is also affected by the injured condition. The condition can be stopped with a DC 15 Medicine check if caused by a standard Glass Dagger, or a DC 20 Medicine check with a mastercraft version.
Mastercraft Glass Daggers have small openings within the blade for poisons to be held. If you break the dagger on a target while poison is within the dagger, they have disadvantage on the save to resist the poison. This effect does not work with ingested or inhaled poisons.
Unique Abilities
With both variants, you can twist the dagger as part of the attack action. When doing so, you break the dagger inside the target. The target then takes an additional 1d6 piercing damage now, and again at the start of each of it's turns. The creature is also affected by the injured condition. The condition can be stopped with a DC 15 Medicine check if caused by a standard Glass Dagger, or a DC 20 Medicine check with a mastercraft version.
Mastercraft Glass Daggers have small openings within the blade for poisons to be held. If you break the dagger on a target while poison is within the dagger, they have disadvantage on the save to resist the poison. This effect does not work with ingested or inhaled poisons.
Weapon Type
Melee
Rarity
Exotic
Damage
1d4
Damage Type
Piercing
Properties
Finesse, Light, Special
Weight
0.5lb
Average Market Value
50/300gp
Melee
Rarity
Exotic
Damage
1d4
Damage Type
Piercing
Properties
Finesse, Light, Special
Weight
0.5lb
Average Market Value
50/300gp
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