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Setting for Rift War Campains

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A world on the edge of disaster.   Rifts in reality open and close across the globe letting people, creatures and artifacts through from countless realities. Sometimes even entire locations slip through.   One such location was the tomb complex of an ancient vampire lord that once disturbed unleashed a necromantic war that would scar the land for centuries.   Now the Magi and Great Dragons of the world seek the cause of these rifts in the hope of preventing the oncoming disaster. Heroes great and small are hired to scour the hidden places of the world while these powers do their best to cut it off at the source.