The Power System of Magic, the Manipulation of Reality through Spells
The Anatomy of a Magical Spell
A Spell is composed of three attributes, that being Sigils, Skript, and Arrays. Sigils are used to represent basic and abstract concepts while the Skript language is used to tell the Sigils what to do. The composition of both is called an Array, separated based on how many Sigils it can hold;
- Monogram; Spells that allow for (1) Sigil
- Diagram; Spells that allow for (2) Sigils
- Trigram; Spells that allow for (3) Sigils
- Quadgram; Spells that allow for (4) Sigils
- Pentagram; Spells that allow for (5) Sigils
- Hexagram; Spells that allow for (6) Sigils
- Septagram; Spells that allow for (7) Sigils
- Octagram; Spells that allow for (8) Sigils
- Nongram; Spells that allow for (9) Sigils
- Decagram; Spells that allow for (10) Sigils
Effect
People have the ability to use magic, which is the use of specific actions like gestures, rituals, thoughts, symbols, language, and formulas to use enigmatic or paranormal forces that go beyond the laws of reality or conventional scientific principles to produce any effect or phenomenon that can be imagined. Their level of skill, personal power, imagination/knowledge, and/or morality all influence the extent to which they can use this power. Users of magic are able to alter reality through their practices because of its adaptability and capacity to defy logic, laws, and common sense.
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Mystical energies, for example, mana or other potential sources like energies from esoteric creatures, fuel all types of sorcery. Magic would be regarded as purely mythical if it lacked the energy or source necessary to bring it into existence. In general, magic is a mystical force that produces various forms of magic throughout the supernatural world in its purest form and concept.
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Depending on the type of magic they use, users of magic can fundamentally inherent esoteric powers, qualities, and traits that give them power. They have all of the passive and active qualities that make it possible for their magic to work regardless of the user's intentions or ideals or the magical laws and rules that govern the magical world. An Elementalist who uses elemental magic, for instance, is able to acquire all of the traits and abilities that are derived from the elements themselves. Additionally, the Elementalist is able to have an entire status that is related to the elements' own physiological nature.
Side/Secondary Effects
- There may always be a price.
- Magic is balanced, meaning the benefits it provides may result in consequences to offset it.
- May not affect Magic Resistance, Magic Immunity, Magic Sealing, and Magic Negation.
Manifestation
The Eight Schools of Magical Practice
All magic spells can be classified as 1 of the fundamentals Schools of Magic, known as the Eight Magic Arts. Those who master all 8 Arts are known as Eight Arts Mages and are powerful and respected Mages.- DIVINATION; User can employ divination, a method of reading the future, the present, and the past, and/or provide help to a problem at hand by using an occultic, standardized process or ritual. Divination can communicate with the supernatural or read certain patterns.
- NECROMANCY; User can manipulate the dead, death, the death force, and/or souls. They can also communicate with the deceased – either by summoning their spirit as an apparition.
- CONJURATION; The user can bring forth any form of creatures, items, spirits, demons, deities, or elements by either summoning, creating, or manifesting them in any particular way to do the bidding of the conjurer.
- ENCHANTMENT; User has the ability to put enchantments on something/someone; a type of spell that has power over others to alter/enhance the properties of things using magic from people, objects, or even spells by manipulating certain means of magic to permanently/temporary endow any kind of quality, ability, asset, etc, to others or themselves accomplish their goals which can come in a variety of spells from illusions, shapeshifting, bestowing and so on.
- ILLUSION; The user can manipulate perception, which is the brain's processing of sensory information to organize and interpret it. Forms of sensory information include visual (sight), haptic (touch), and temporal (time) information. By manipulating perception, various effects can be achieved. An illusion, for example, is producible using this ability and so is the removal of perception itself.
- EVOCATION; spells that manipulate energy or tap an unseen source of power in order to produce a desired end.
- TRANSMUTATION; The user can alter or transform matter, energy, elements, objects, or beings (animals, aliens, mythical beings, etc.), etc into anything else, either completely or partially, permanently or temporarily.
- ENTROMANCY; Enables the wielder to perform magical abilities associated with entropy, enabling them to manipulate untapped energy, chaos, and devastation.
Source
The primal source of magic originates from the 5th Dimension, which serves as the native realm of Familiars. This raw magical energy undergoes filtration through multiple dimensions before reaching the 3rd Dimension, where Mages utilize it in a more limited fashion. When channeled through a Mage's body, the Raw Magic flows through seven metaphysical gates known as the Seven Tubaki Genshin, which act as regulators of the Mage's magical energy. Mastery of all seven Gates is essential for a Mage to fully harness their power in times of need. Additionally, a Mage can learn to selectively open and close specific Gates, allowing them to optimize their energy usage.
Understanding and Resolve
Material Components
Ink Azure
A special type of blue ink can be applied directly to the skin of a person much in the same manner spells are written onto Grimoires / Prayerbooks for ease of casting at a later time. This Ink Azur on the body is primarily used for things like Enchantments or Wards / Seals, as once cast, they will retain their magical attributes for long periods of time. Meanwhile, things like offensive spells can only be used once before they will need to be "recharged".
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The primary use of Ink Azur, like any Grimoire or Prayerbook, is to simply streamline the spell-casting process. Spells can be cast quickly from these, and even faster from the body directly. And like other written and "charged" spells, making use of these markings does not deplete your own Magical Energy supply. However, these Spells will 'corrode' over any given period of time, forcing the Mage in question to bathe in a Cirlian Spring to have them removed and reapply them later. Ink Azur is a reasonably common item to be found in most civilized worlds and Realms.
Types of Metals
- Nynir stifle or block Magical Energy, best to avoid them;
- Minur has no measurable effect on energy flow, quite common;
- Uru boosts or enhances Magical Energy flow;
Applied Restriction
- Limits of Magical Energy
- Magical Study
Creative Sources
Compiled list of (free) sites, tools, and links I use for various assets or art in SEVEN SEALS
- Article, World, & Icons made with Bannersnack (FREE)
- Character Portraits & Landscapes made with ArtBreeder (FREE)
- External Family Tree Tool is FamilyEcho (FREE)
- Unique Symbols & Signs from Cool Symbols (FREE)
- Various Fantasy Names generated from Fantasy Name Generator (FREE)
- Sci-Fi inspired names & Generators via Donjon (FREE)
- Flags & Shields made with Armonia (FREE)
- Most art is AI generated with https://www.midjourney.com/home/