Etherean

Ethereans are,as their name would suggest, the unlikely settlers of the Border Ethereal. They grow up experiencing the Material Plane from a distance, viewing it through the gray and muffling barrier between teh planes of existence. Most ethereans live in small communities spread throughout the Border Ethereal and find joy in poetry, art, and theater that offsets the drab and relative lifelessness of their home. While only a few monsters are able to threaten those on the Border Etherial, etherean survival is only maintainable through their tenacity and shared sense of decency. For many ethereans, the relative safety of the Ethereal Plane outweighs the richer experiences of the Material, but for those that do manage to cross that planar threshold there is simply no comparison.  

An Obscure Lineage

  Ethereans resemble elves with light gray skin, but their hair and eyes are distinctly different. Many ethereans' eyes and hair are either purple or magenta, but it's not unheard of for them to come in a full spetrum of colors--a curious result of living extensively on the Ethereal Plane. Further, and etherean's hair drifts and floats on its own, as if carried by an invisible current, before evaporating into nothing at its ends.  

Decent by Necessity

  The Border Ethereal allows for a free range of movement in any direction, including through solid objects located on teh Material Plane. As a result, privacy is extremely coveted by those on the Ethereal Plane, who are constantly aware of the near-impossibility of complete safety from others. Over generations, etherean culture has grown to uphold and teach a powerful focus on common decency between them. This often translates to relatively lawful communities among ethereans, who expect that their safety and privacy will be respected in exchange for their own adherence.   However, whether it be the result of a possible fey ancestry or defiance of their strict social structure, most ethereans have a deep appreciation of harmlesspranks and practical jokes. In general, as long as it's in good fun, moments of levity like these are part of the fabric that keeps ethereans happy and entertained in an otherwise quiet and dull world.  

Worlds to Experience

  Ethereans typically take up adventuring when the routine of the Border Ethereal no longer interests them. Such ethereans often go searching for a means of travel into the Material Plane, but only some manage to find them. Those that do are thrust into a world suddenly bound by gravity and rife with danger, but also filled with opportunity and new experiences. Many ethereans will happily accept contracts to travel great distances or visit exotic realms, regardless of danger, in order to make the most of their life beyond the Border Ethereal.   Ethereans will often choose to spend their coin on brightly colored and ostentatious clothing, seemingly making up for the limited color palettes they may have experienced on the Border Ethereal. Others fall vicitim to new vices, but more often than not, strict etherean resourcefulness is enough to prevent all but the most vulnerable ethereans from becoming addicted to teh pleasures of the Material Plane.  

Etherean Traits

  Darkvision. Accustomed to the chaotic and often unavoidable lighting of the Border Ethereal, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Misty Sight. your eyes are naturally attuned to the Border Ethereal, allowing you to always see out to your normal range while on the Ethereal Plane.   You can also use abonus action to focus on seeing the unseen. For 1 minute, or until your concentration ends (as if concentrating on a spell), you can see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Once you use this trait, you can't use it again until you finish a short or long rest.   Veil Shift. You can use an action while on the Material Plane to slip into the Ethereal Plane, and vice versa, until the start of your next turn. Any object you take while on this other plane of existence is left there when you return to your original one. While on the Ethereal Plane in this way, you can only affect and be affected by other creatures on that plane, and you still move as if other creatures on that plane, and you still move as if you were on the Material Plane. Creatures that aren't on the Ethereal Plane can't perceive you or interact with you while you're there, unless a special ability or magic has given them the ability to do so, although you can still see and hear them. Once you use this trait, ou can't use it again until you finish a long rest.  

Basic Information

Growth Rate & Stages

Ethereans mature at hte same rate as humans but live a few years longer. The longer they are in teh Ethereal Plane the slower the aging becomes.

Civilization and Culture

Naming Traditions

An etherean has a given name, a family name, and possibly a nickname. Etherean nicknames often sound like purposefully silly, and are just as likely to be self-given as they are by friends or family.   Given Names: Antham, Cheyl, Corifir, Crena, Destva, Euranya, Genoven, Hanshen, Hosh, Irsht, Jeun, Kline, Krimme, Luddin, Osvo, Ozla, Pragil, Prinn, Quord, Tresht, Tryll, Ulram, Ura, Vass, Vertra   Family Names: Atvash, Breniwick, Orelet, Ouly, Pientrafit, Promuna, Reffra, Wrenylin, Yrelift, Zucha

Major Language Groups and Dialects

You can speak, read, and wriite Common and one other Language of your choice. Ethereans tend to learn the languages of neighboring creatures from the Material Plane.
Speed:
30ft in the Material Plane and 35ft in the Ethereal Plane
Creature Type:
Humanoid
Creature Size:
Medium

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