Situation Report Three
General Summary
The warehouse on Archer Street and Chippings Street is clearly under repair and we see that fresh planks of recently painted wood are stacked next to a large barrel of nails. Scaffolding, possibly bamboo, climbs the right-hand side and is jammed close to the ‘Plane & Chisel’. A small alleyway separates the large warehouse from a smaller much lower warehouse. This is also under repair.
We construct a plan to stake out the warehouse by day and infiltrate by night. There is scaffolding against the wall of the larger warehouse, which we plan to use for an entry point. We hire a skiff and buy a rope and grapple, plus some strips of cloth to allow for a roof-top assault. By the third bell of evening, we are as prepared as we ever will be.
At approximately the fifth bell of a dark, cloud-covered night we make our move. Sharna and I climb quietly to the roof of the larger warehouse. Sylke also climbs up with little incident, however, Ugnan makes a din to awaken all the Gods of Charôn as he falls and crashes into some barrels. Luckily for us, the guards hear but choose not to investigate.
Taking a different tack, I manage to haul up Ugnan with the new rope. Sharna and I then creep to two tarp-covered gaps in the roof and peer through before Sylke moves silently to a third, quietly chuckling at her unexpected deftness. I gesture to Sylke in the near-darkness and she artfully causes one of the guards to fall into a deep slumber, as he collapses forward over the table he’s sitting at.
Sharna reacts first and drops in and silently stalks, cat-like, to the remaining guard and successfully hits him with a blur of fists and elbows, forcing him to parry her flurry of unarmed attacks. By Laia she’s fast!
I drop quietly into the warehouse and move in to attack. The guard backs off, looking worried.
Ugnan drops in and, recognizing his limitations in the martial disciplines, begins hunting for the crates. Sharna prowls forward but the guard evades her follow up attack. I approach and strike the poor bastard with a side swipe of the axe, which drops him like an eel sliding through an ice-hole.
Ugnan staunches the wounds of the unconscious guard and we tie both up, gagging them with strips of cloth. Impressively efficient work everyone – fine job.
Ugnan finds the four crates we seek amongst endless crates of illicit goods. The crates contain Gort, which is an illegal hallucinogen. We have a big decision to make about this. How important is Deltar’s coin to us? We also find an invoice for repairs to the damage to the warehouse, which is being paid for by House Alaxatan, one of the most powerful families in Sel-kai. We have an even bigger decision to make about what we do with this knowledge. How is the Alaxatan family linked to a warehouse full of contraband?
Next Steps
Make a decision about the crates of Gort. How is a large merchant house involved in black-market trade? And don’t forget that damned mirror. By Valris, my head is aching just thinking about what we should do. First off, take the skiff back to The Old Sword for a well-earned pint.
Report Date
05 May 2018
Primary Location
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