Rules Primer
Shadowrun is designed around a single type of die: The d6. But you don't roll one of them, but multiple. Characters have both Attributes and Skills, and nearly all tests are either two Attributes or an Attribute plus a Skill added together. Add in other bonuses and penalties, and you end up with a pool of dice to roll. 5s and 6s are hits, but if you roll too many 1s, you'll face a side-effect.
Sometimes, you roll against a specific threshold: If you roll less hits, you fail. Other times, you roll against another pool, and the defender has to beat the attacker. In a fight you can do one major action, and several smaller ones with tactical benefits and whatnot. When you fail to avoid an attack, you face a fixed amount of damage that you reduce with a soak roll. Be careful, even a knife can kill you in just a few good stabs.
Lastly, there is a special attribute called Edge. A combination of luck and tactical advantage, Edge lets you alter dicerolls and unlock special actions. Players that use tricks to get the upper hand, will build this up and use it when they really need it. But be careful, the groups of grunts you're facing can do the same.
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