Arcana
Arcana is a uniquely human magic that borrows from any and all traditions to use the laws of magic to give non-witchborn humans, and human derivative peoples, the power to use magic.
it requires a combination of verbal, material, sematic components and almost always this entails the application and inclusion of runes, spell circles, glyphs and other codified magical written work.
practitioners of arcana can be of a singular tradition, but most modern users draw from more inclusive and universal traditions paired with one another. It is a very open practice built to the personal taste and skill of the individual.
Most arcanists have signature syntax in their spell work that is distinctive, personal, and often highly recognizable to those familiar with their work.
Unlike witch craft, arcanists cannot wild cast, cannot imbue items, and cannot use magic of any kind without preparation and materials.
arcana is a very broad practice and nearly any effect observable can be emulated in some fashion with enough study and preparation.
arcana is *not* actually other kinds of magic and so one cannot use it to actually forcibly open a gate to faery, for instance.
Summoning is a specific application of arcana that is unique to arcana. It is the manipulation of a given kind of magic to bring into the mortal realm denzians or powers from the source realm of the magic used.
Type
Metaphysical, Arcane
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