Banu Haqim (BAH-nu ha-KEEM)

Based in their hidden fortress Alamut in the Middle East, they are traditionally seen by Western Kindred as dangerous assassins and diablerists, but in truth they are guardians, warriors, and scholars who seek to distance themselves from the Jyhad. Throughout their history, they have remained a self-sufficient and independent clan, although they have recently joined the Camarilla.

Structure

Until recent events, the main Clan was strongly unified, based on their ancestral home base Alamut. Traditionally headed by the Eldest, and supported by the Du'at, the Clan focused inward, sending its assassins out to gather blood for the alchemical potions the experiments of the Sorcerers need to break the blood curse.

The Council of Scrolls was responsible for introducing new technology into the clan and investigating recent developments outside Alamut, while the Council of Du'at formulated clan policy, and was composed of the representatives of each Caste:

  • The Caliph for the Warriors Caste;
  • The Amr for the Sorcerers Caste;
  • The Vizier for the Viziers Caste;
The protection of the Eldest and the Du'at Council lay in the hands of the Silsila. Apart from that, the Assamites have never formally defined any positions. However, the warriors have evolved a series of ranks that represent an individual’s standing within the caste, and the sorcerers and viziers have cooperatively maintained an academic and professional ranking scheme for centuries, like the Fida'i, the Rafiq, the Da'i, and the Aces. On the other hand, the scholars of the clan have their own hierarchy – these lesser officers are the Aspirants, the Associates, the Masters, the Distinguished Masters, the Full Masters and the Emeritus.

Culture

As a whole, the Children of Haqim hold themselves apart from the political squabbles of other Cainites. This is due in part to geography, at least before the advent of mechanized transportation, but mainly to a subtle sense of superiority. The Children like to feel that they have no need to resort to politics to achieve their aims. This is not to say that no member of the line is incapable of subtlety – indeed, many Viziers have achieved great success in the political arena – but rather that the clan culture, such as it is, is predisposed toward more direct solutions. Of course, this political isolation has also had its drawbacks. Absence from the intrigues of the Damned means lack of enemies, but also of allies, which resulted in the isolated stance of the Clan after the formation of the Camarilla. Also, most Assamites are inexperienced in the games of power and Prestation other Kindred have played for millennia. Assamites are divided into three castes, which often have a semi-antagonistic relationship with each other. While all Assamites grow dark with age, have access to Quietus as a clan Discipline, and have a weakness related to some form of lust so powerful that it stains their aura, the different castes also have different Disciplines and weaknesses. The castes are all hereditary, that is a Warrior Assamite will always sire Warrior caste childer and never Sorcerers or Viziers. Despite this, the three castes are considered equally close to the Antediluvian Haqim who is said to have sired Assamites of all three types in the Second City. Among themselves, Assamites use the tradition of the diwa'khana from Kurdistan to settle in the last few hours before the sun rises, exchanging news and discussing events that affect them to form a sense of community. Outsiders are not welcome and to be invited to a diwa'khana is a sign of great respect.

Warrior Assamites are the primary fighters of the clan. They are the Assamites most likely to take assassination contracts and most likely to adhere to the Path of Blood. When other vampires think of Assamites, they are most likely to picture a Warrior.

Younger Warriors typically came from Islamic countries, and may mix the tenants of the Path of Blood with Islamic ideas about holy war. They are often fanatical and ready to die for the cause. Elder Warriors may come from other religions entirely, and see themselves more as judges (and executioners) than as holy warriors or assassins.

Embraces

The clan tends to watch potential neonates before allowing an Assamite to sire progeny. Although necessity sometimes demands that a new childe be sired quickly, the Assamites prefer making time for an apprenticeship. The Assamite antitribu are strict in choosing recruits. If a newly created Assamite antitribu survives his first experience in combat, he becomes a mustajib, or "Deserving One." Mortals never serve the Assamites before being chosen to become one. Only after becoming vampires do they get the chance for acceptance. For a period of seven years, the vampire must serve the Assamite antitribu who created him. If the mustajib fails in any of his tasks, he is destroyed. If he succeeds, he becomes a fidais ("One Who Sacrifices Himself") for seven more years as he serves his creator.

Assamites typically try to Embrace someone who will be "useful" to the clan as a whole. This most often means someone who is willing to fight and die for the clan's (or at least their sire's) goals. However, during the long period that the clan labored under the Tremere blood curse, people may also have been Embraced for knowledge in a specific (often obscure) area. Typically this had something to do with sorcery or medical research involving blood, but may also have included more obscure areas of research as well.

Assamites typically choose people with somewhat obsessive personalities for the Embrace. As they are typically involved with either hunting down miscreants or conducting obscure research, they tend to be highly motivated individuals. This often results in Assamites picking individuals who are fanatically devoted to a cause, religion, theory, or activity. The various caste flaws and the training they undergo after the Embrace tends to accentuate this even more. Thus Assamites can be said to select childer that will be eager to chase down their prey no matter how long it takes or how far they must go. That prey may be a physical target, an obscure piece of knowledge, or even pursuing the perfection of an art form.

The Assamites draw most of their childer from the Middle East, North Africa, and surrounding areas, but this does not mean they are all Arab. They also Embrace childer from the Indian subcontinent, Persians, Turks, Malays, Central Asia groups such as the Uzbeks and Kazaks, and various Mediterranean groups. Assamites from European or far Eastern ethnic groups are not unheard of, but are uncommon.

When thinking of the Assamites, most other vampires assume they will be Muslim. While they do draw the majority of their childer from the Middle East and other Muslim countries, this does not mean all Assamites are Muslims. While most are, and some Assamites from pre-Islamic times converted, it is not considered the official Assamite religion by any stretch of the imagination. Many elder Assamites come from pre-Islamic cultures practicing some form of animism or ancestor worship. Some are Jews, Christians, or Zoroastrians, as these were also common in the area before the coming of Islam, and are still present in the modern era, though to a lesser extent. Virtually any religious background is acceptable for an Assamite, being a Muslim is just most likely.

Assamites tend to Embrace more men than women overall. In first edition sources, it was even indicated that they did not Embrace women at all until roughly 200 years ago. Later editions refuted this. They still tend to Embrace more men than women. The exact ratios have varied with time and depend on caste.

Warriors typically Embrace far more men than women, and may be the source of the rumor that the Assamites actually banned Embracing women. Women are less likely to have the skills that Warriors favor. They also tend to be physically smaller and less aggressive than men. That they were typically married off young and were raising children also limited the number Embraced as Warriors. Female Warriors thus tend to have unusual skills or backgrounds that lead to their Embrace. Some may have disguised themselves as men to fight, be skilled with more subtle means of assassination (such as poison), or less physical aspects of warfare (such as diplomacy).

Viziers and Sorcerers are less focused on the physical skills of their childer, and thus more likely to Embrace women. The number of women Embraced waxed and waned based on the overall attitude towards educating women. In periods where women were rarely taught to read or write they naturally took fewer women. However, even in periods where few people were educated, a Vizier might take someone for their skill with art or social acumen, even if they were a total illiterate. Similarly, a Sorcerer might Embrace someone who showed some innate knack for magic, even if they could not write their own name. Childer could be taught to read and write after the Embrace, after all. Men typically had a head start on education, however, making them a more likely choice.

Age wise, Embraces were also skewed by caste. With their emphasis on physical pursuits, Assamite Warriors typically favor the young and fit. Thus most Warriors with an older physical appearance were probably Embraced for their skills with leadership or tactics, rather than raw physical might. Older Warriors may also have been Embraced for skill in an area that takes a lifetime to master, such as blacksmithing, constructing siege weapons, or more obscure weapons and fighting styles. It is unlikely that a Warrior would Embrace anyone with a severe physical problem.

Viziers and Sorcerers typically place greater emphasis on learning and mental skills. While an exceptionally smart or artistically talented individual may catch their eye while still young, they are more likely to select someone who has spent a lifetime learning or perfecting their skills. Thus many Sorcerers and Viziers may be of an advanced physical age reflecting years of study before their Embrace. As Auspex can also help compensate for the slow loss of hearing or sight with age, Viziers in particular may consider Embracing an individual with a sound mind but infirm body.

History

From the beginning, the Banu Haqim were an isolated lot, centered around Alamut and the Middle East. Lacking competition for certain roles due to the relative absence of other Clans, the clan thus maintained its separation of duties over the millennia rather than becoming specialized to one particular mode of existence. The Viziers tended to the mortal herds, the judges (now the Warriors) tended to the clan's defense, and the Sorcerers pursued their secrets. This division of labor allowed the Banu Haqim to succeed on their own where a clan priding itself on its specialization, such as the noble Ventrue or the socialite Toreador, would have failed. They associated rarely with other Cainites, notably lending assistance to the Salubri during the Baali Wars and paying homage to the Brujah city of Carthage. This was, in no small place, attributed to the presence of the Antediluvian himself, who saw the squabbling over territory and mortal herds as reminders of the ill-fated Second City and tried to withdraw himself and his brood as well as he could. Nevertheless, small cabals supported various mortal nations, entangling themselves within the Jyhad, and this enraged their founder so greatly that he left Alamut, occasionally visiting it, but never staying for long, until he disappeared completely.

Antiquity

The rise of Western civilization brought the Children of Haqim into close contact with the rest of the Cainite world again. During the time of the Greek city-states and the height of Persian dominance, few clans other than the Brujah, Ravnos, Setites, and the Tzimisce had enjoyed more than sporadic encounters with the Children. However, as Rome expanded and, later, as Byzantium rose, those kingdoms' Cainite parasites moved with them, struggling in vain to control the first mortal institutions that were more complex than they could comprehend. The Children of Haqim never had an extensive role in the Roman Empire's life or death. Scattered members of all three castes moved through Roman society, particularly in the eastern and southern regions of the empire, and no few Warriors found mercenary employment as bodyguards or household troop commanders for wealthy Ventrue and Malkavians.

After the destruction of Carthage and the growing expansion of the Empire into the Middle East, however, most Banu Haqim abandoned the city and its festering web. Rome was never a place of particular interest for the Children, but the Parthian Empire began to become one. Arising in Persia a century before Rome's ascent began, Parthia spread through the Mesopotamian region in the wake of the crumbling Seleucid dynasty. Many Children encouraged the Parthian expansion, save for those who had maintained close ties to the Seleucids. Some saw Parthia as a rich ground on which to sate their particular hungers, whether for vitae, battle, or learning, while others simply welcomed an end to the chaotic infighting that surrounded their homes. Following the destruction of Carthage and the subsequent Roman expansion west, Parthia quickly became all too significant to the Children as the force holding the Roman Cainites at bay. All three castes devoted themselves to reinforcing the mortals who could fend off their undead adversaries.

Dark Ages

The Banu Haqim of the Dark Ages are strongly unified, following a tumultuous period where the clan was split by those who followed Islam and those who chose not to. Some Banu Haqim even renounced their clan membership, becoming Dispossessed. It took the threat of the Baali destroying the clan entirely for them to come together again. In 636 CE, the demon-worshippers had once again reformed and the Banu Haqim were ready to strike them down. It was during their siege on the tainted acropolis of Chorazin that the Baali unleashed their curse of hunger upon the Warriors, raising an insatiable thirst for vitae within them. Neonate and methuselah alike fell prey to a dreadful hunger that could be satisfied only by the vitae of other Cainites. As the curse spread across the castes, the Sorcerers and Viziers searched in vain for a way to break it. By the end of the 14th century, the entire Warrior caste and no few Sorcerers and Viziers were afflicted. The vast majority of the Banu Haqim became Muslim, but some still followed other faiths.

In the Dark Ages, the Children of Haqim are kept quite busy because of the Western vampire clans. The Crusades enabled the Western Cainites to invade the lands of the Banu Haqim. In addition, their greedy and corrupting ways had hurt and diminished the herds the Banu Haqim had so carefully developed and tended to, as well as the mortal families of the Assassins that many of the clan still held in some regard. In response, the Banu Haqim worked to rid themselves of these invaders and restore their own power.

For centuries, the Children of Haqim also refused to officially Embrace women, although this policy seems to have changed by the time of the War of Princes. Another split had taken place by this time: that of the creation of the three castes: Warrior, Vizier, and Sorcerers. Although the Banu Haqim consider themselves noble, the Western vampires saw them as little more than meddling, corrupt, heretic foreigners and placed them among the Low Clans.

The Clan called themselves the Banu Haqim, or Children of Haqim, especially in the Middle East and North Africa. Superior in numbers to the other bay't in the area, many of the Banu Haqim worked hand-in-hand with the Ashirra to keep the Europeans out, especially since the majority of the clan was Muslim.

The Inquisition never really touched the Holy Land, nor did it extend into the Ottoman Empire or parts farther east. While the Assamites regained their strength from the battles of the Crusades and the aftershock of the Baali curse, the European elders sacrificed their childer for the hope of another night's survival. Too many of those intended victims fled east, preferring to take their chances with the dread Saracens than with their sires' betrayals and the Church's flame-lit crosses. When the sentiments among the childer boiled up and the Anarch Revolt began, the Banu Haqim followed, slaying many Cainites and gaining their reputation as a clan of cannibalistic assassins and murderers, a sentiment that many Warriors encouraged to flourish.

When the Camarilla was founded, many Anarchs chose to ally with them instead of continuing their struggles. This enraged many Children operating in Europe who saw their erstwhile allies deserting them for the promise of sanctuary that they could have earned for themselves anyway if they had possessed the strength to continue their fight. They turned their attention to the Camarilla with a fury born of betrayal. It was only after a lone Nosferatu discovered the location of Alamut that the Banu Haqim yielded and submitted to the Treaty of Tyre and the blood curse of the Tremere.

In the eyes of many Cainites, however, the Assamite threat was barely contained. This showed itself, when the Ottomans marched against the rest of Europe and the Assamites followed the Turks, hoping to direct them against Vienna to smite the Inner Council of Seven and force them to rescind the curse. The Viziers and Sorcerers hid themselves in Alamut and began to work furiously to break the curse on their own, using alchemical potions made of vitae to simulate the effects of Diablerie. In order to obtain this blood, many Warriors were forced to sell themselves as assassins, further strengthening the picture of the fanatic killer. Many Warriors began to invent stories over their Clan and Haqim, further concealing the other two Castes.

Victorian Nights

The Assamites did not fare well during the Victorian Age. Still suffering the effects of the curse leveled upon them by the Tremere after the Convention of Thorns and the Treaty of Tyre, the Banu Haqim presence in the larger Cainite community was negligible. Most Banu Haqim stayed on or near Alamut, husbanding their strength for the day when they could travel with impunity through the lands of the brood of Caine once again.

European colonialism had little direct effect on the Assassins themselves, but resulted in significant portions of their mortal herd being dominated by one Western power or another. Egypt, in particular, was hit hard when the British assumed control. The sole good thing to come from Victorian-era imperialism was that disquieted, fanatic humans with a motivation to study the arts of killing were easy to find and recruit. At least the Banu Haqim always had the Ravnos to look down upon, for that Clan weathered the Victorian Age even worse than the childer of Haqim, subject as they were to British domination of India.

Modern Nights

Don’t be mistaken into expecting a flood of Assamites from the Levant. The Clan is spread as globally as any other. Fatima tells me of one Canadian Assamite elder found to have Embraced a minimum of 15 childer in five years.
— Lucita in a letter to Beckett

The awakening of Ur-Shulgi, one of the first Sorcerers and childe of Haqim himself, brought rapid changes on the Clan as a whole. The ancient methuselah used his tremendous power to break the curse laid upon the Clan, succeeding where other Sorcerers had worked for hundreds of years without success. His harsh views and interpretations of the Laws of Haquim, however, triggered various struggles and discomforts, especially with his own childe, Al-Ashrad, which resulted in what is commonly called the Schism.

Assamite Schism

The Assamite castes split apart during the Schism. Ur-Shulgi demanded that other Banu Haqim give up the worship of other gods and only revere Haqim. This resulted in many Assassins being killed, and many more opting to leave Alamut. Ur-Shulgi was particularly vicious towards Muslim Assassins, and killed several elders for refusing to renounce their faith, including Jamal, the head of the Warrior caste.

Some Banu Haqim joined the Camarilla. Most of those that joined the Camarilla were Viziers and Sorcerers. Warriors that joined the Camarilla are generally seen as loose cannons who must be supervised by their more restrained (and non-vitae addicted) clanmates. Sorcerers in the Camarilla find their skills in high demand as an alternative to dealing with the Tremere.

A small number of the clan, mostly Warriors, joined the Sabbat. While the Banu Haqim antitribu who had been with the Sabbat for the last 500 years were entirely from Warrior stock, the Warriors opting to join the Sabbat were not entirely welcomed with open arms. Many of the Assamite antitribu elders, particularly in the Black Hand, had defected and left the Sabbat to return to the main clan. This meant the Sabbat was not entirely welcoming because of the recent betrayal. Few Sorcerers or Viziers joined the Sabbat.

Some Banu Haqim chose to go completely independent and avoid all the sects. They also drew away from the main clan, primarily for religious reasons. Few Warriors chose this option. Most Dispossessed are Viziers or Sorcerers.

Many Assamites—most of them Warriors and Sorcerers on the Path of Blood—chose to stay with the main clan.

Final Nights

The Ashirra have formed an alliance with the Camarilla out of a common interest in thwarting the Sabbat's aggression in the region. As a diplomatic outcome of this alliance, Clan Banu Haqim (formerly the Assamites) have been admitted as a member clan of the Camarilla.
These nights, the clan’s global role has changed. The Banu Haqim who worship Ur-Shulgi and have turned their back on Islam still practice internal clan rituals relating to the sampling and storing of Kindred vitae. Rumors of mass diablerie fuel the fear that the clan wants nothing less than the end of all their kind. These loyalists, hidden in the fortress of Alamut, have driven more than half of the clan to break their bonds to their blood soaked past. In doing so, they have attracted the attention of our sect. The Banu Haqim are once more seen as a potential pillar of the Ivory Tower. Camarilla-sworn Banu Haqim groom sectors of our domains, specifically gaining influence over the kine involved in law, and the breaking of it. The Islamic Banu Haqim, steadfastly keeping themselves outside the influence of the Ur-Shulgi are known as loyal Ashirra champions, and as Western and Eastern Kindred find common enemies in Sabbat and Anarch uprisings, the idea of the Camarilla seeking an alliance with the Clan of the Hunt seems more and more reasonable. The Children of Haqim have ever claimed their founder was the judge of all vampires. Within the Camarilla they maintain his legacy, claiming herds and retainers within police departments, security forces, and border patrols. They also hold dominion over segments of organized crime. The clan grooms kine within these sectors, some for the Embrace, some for service, but mainly to hold a valuable card in Camarilla cities. When the other clans want a problematic mortal shut up, the Banu Haqim exert law’s grasp via the kine.

Type
Secret, Occult
Alternative Names
The Clan of the Hunt
Demonym
Assamites
Assassins
Mediators
Lawmen
Saracens
Children of Haqim


Cover image: Shadows of Eschaton by Danny Oliver

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