Arrest Powers
2-POINT PULLING STRING
PREREQUISITE: INFLUENCE (LAW ENFORCEMENT )
The character has the ability to detain almost any person. While flimsy or trumped-up charges will be dismissed in due course, the character can hold a person for at least D6 x 4(12) hours. This time may extend much longer if there is someevidence that the person is guilty of the charges he is brought in on. To hold someone for more than one hour, the character must succeed at a Routine Admin/Legal Check. This roll is modified inversely by the target’s Influence Quality. For example, if the target has Influence 1, the penalty a single Difficulty Step Increase. Some have Pulling Strings or very good lawyers that can have the charges dropped quickly, but even these individuals must still spend a minimum of four hours in custody while the necessary paperwork is completed.
PREREQUISITE: INFLUENCE (LAW ENFORCEMENT )
The character has the ability to detain almost any person. While flimsy or trumped-up charges will be dismissed in due course, the character can hold a person for at least D6 x 4(12) hours. This time may extend much longer if there is someevidence that the person is guilty of the charges he is brought in on. To hold someone for more than one hour, the character must succeed at a Routine Admin/Legal Check. This roll is modified inversely by the target’s Influence Quality. For example, if the target has Influence 1, the penalty a single Difficulty Step Increase. Some have Pulling Strings or very good lawyers that can have the charges dropped quickly, but even these individuals must still spend a minimum of four hours in custody while the necessary paperwork is completed.
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