Combat Movement

Movement and relative positions of figures during combat can be handled in many different ways, depending upon the exact situation being represented. In some cases- those involving only a very few figures, for example-characters' changing positions can be kept track of in the players' heads, as the referee describes them. In slightly more complicated situations, a rough sketch on paper can often serve well enough. Even more complex combats can be represented with counters or miniatures on a more detailed map. Any convenient scale can be used; movement rates and weapon ranges in this book are listed in meters.
  Humans: In general, humans move at one of four different rates: crawl (2 meters), walk (8 meters), trot (15 meters), or run (30 meters). Burdened characters travel half this fast. Note that crawling characters are considered prone.

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