Combat Movement
Movement and relative positions of figures during combat can be handled in many
different ways, depending upon the exact situation being represented. In some cases-
those involving only a very few figures, for example-characters' changing positions can be kept track of in the players' heads, as the referee describes them. In slightly more
complicated situations, a rough sketch on paper can often serve well enough. Even more
complex combats can be represented with counters or miniatures on a more detailed
map. Any convenient scale can be used; movement rates and weapon ranges in this
book are listed in meters.
Humans: In general, humans move at one of four different rates: crawl (2 meters), walk (8 meters), trot (15 meters), or run (30 meters). Burdened characters travel half this fast. Note that crawling characters are considered prone.
Humans: In general, humans move at one of four different rates: crawl (2 meters), walk (8 meters), trot (15 meters), or run (30 meters). Burdened characters travel half this fast. Note that crawling characters are considered prone.
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