Criminal Resources

1-POINT PULLING STRING
PREREQUISITE: INFLUENCE (CRIMINAL)
Because the character has a number of underworld connections, RP spent on Influence (Criminal)-prerequisite resources count double. For example, two RP would translate into four RP when purchasing such items. Items that the Referee feels are extremely rare are typically not available, no matter what their cost. Any time the character attempts to generate RP, a dice roll of one means that the local police have been tipped off. The ramifications of that slip-up are left to the Referee.

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