Mobility
1-POINT PULLING STRING
PREREQUISITE: INFLUENCE (CIVILIAN, CRIMINAL, INTELLIGENCE, OR MILITARY)
Using special travel connections, the character can go anywhere in the world. No roll is required for movement within the United States or its territories. Travel to an allied country requires a Routine Admin/Legal; travel to a non-allied country requires a Standard Admin/Legal check. A single step penalty is applied if bring a full team, or if the travelers are bringing more equipment than they can carry, such as vehicles, heavy weapons, or extra boxes of equipment. Using this “highway” of transportation is not difficult but is slow. From the point of securing transportation to the point of arrival is D6 + 2(5) days. Higher step penalties reduce the time taken. One step penalty restructure priorities and reduce the time to (D6 x 4) + 24(36) hours. Two step penalties result in a travel time of (D6 x 2) + 12(18) hours, but the equipment and personnel must be ready and willing to make a parachute drop instead of landing and unloading.
PREREQUISITE: INFLUENCE (CIVILIAN, CRIMINAL, INTELLIGENCE, OR MILITARY)
Using special travel connections, the character can go anywhere in the world. No roll is required for movement within the United States or its territories. Travel to an allied country requires a Routine Admin/Legal; travel to a non-allied country requires a Standard Admin/Legal check. A single step penalty is applied if bring a full team, or if the travelers are bringing more equipment than they can carry, such as vehicles, heavy weapons, or extra boxes of equipment. Using this “highway” of transportation is not difficult but is slow. From the point of securing transportation to the point of arrival is D6 + 2(5) days. Higher step penalties reduce the time taken. One step penalty restructure priorities and reduce the time to (D6 x 4) + 24(36) hours. Two step penalties result in a travel time of (D6 x 2) + 12(18) hours, but the equipment and personnel must be ready and willing to make a parachute drop instead of landing and unloading.
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