Duskmaws

At first the Duskmaws were a cult of murderous blood seeking galdur searching for their next attack. The leader of the Duskmaws lead this small tribe further east away from the main tribes as competition for the greatest kill became too much for these devoted creatures. Eventually running into the sea, the galdur started to train themselves into more subtle ways of killing and murdering. Being so close to the major cities of Seth and Al-Jaran, many of the tribes members didn't make it past a year of living in the early days of the tribe. Eventually they found ways to blend well into the shadows staying out of sight of the stupid human things.
  Staying out of the shadows were one thing, but if the Duskmaws were going to survive, they were going to need to take to the seas. Patrolling Acroshia's would have no issue finding their homes. So, the Duskmaws took it upon themselves to harness the power of the eel hound. A creature that could travel over large bodies of water in a matter of hours. With their new found water mobility, the Duskmaws started to raid ships across the seas outside of Al-Jaran and Seth. Due to their ravenous attitudes, no reports would make it back to the capital about a group galdur striking in the middle of the ocean. The thought of a group of galdur striking in the middle of the ocean was ridiculous anyway.
  The Duskmaws have constructed an elaborate plan to stay out of the light of day and attack the ships of Acrosia. Their major city know as Barkooth sits on a small hidden cave nest to a river about two days away from Seth. Located in the mountains and the entrance tuck underneath the a rushing rive, they have taken great measure to hide themselves. Many Duskmaws loosely follow the teaching of Zich and believe that he will come back one day to bring ruin to the galdur way of life. With the Duskmaws happily sitting in the shadows away from conflicts, they would be against such a thing if it would come to pass.
Type
Geopolitical, Empire

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