Sazire

The kobold clans of Duros spend most of the lives living in the warrens that they have carved out beneath the earth. Despite what many think, they are not a reclusive people and can be found travelling the surface lands and mingling with the people of other races there.

Culture

Average technological level

Among the Sazire, engineering is an art form. Few artisans are as obsessed with the minute details of their work as a master Sazire artificer. These individual revel in the intricacies of their inventions. Sazire kobolds rarely indulge in creativity over function, but exceptions are made for a cunning trap.   One-upmanship is definitely present among Sazire artificers. They find ingenious ways to incorporate bizarre spells, technological advances, and unexpected twists into their inventions. In fact, the inventive ways in which they defend their lairs compares favorably to the biological marvels created by their hated foes, the myconoids.

Art & Architecture

The Sazire take great pride in designing their warrens. Digging a labyrinth or a mine is no offhand matter, with careful planning of a layout taking place before excavation begins. To aid in this process, they use divination magic to identify the location of large ore or precious stone deposits before a single shaft is dug. Whenever possible, the Sazire leave no part of mine construction to guesswork, allowing them to concentrate on both functionality and appearance.

Common Customs, traditions and rituals

One part of every Sazire lair is reserved for historical depictions of the tribe’s mythic genesis, including all the difficulties encountered and overcome. Because personal dwellings are also mined, every family is expected to hew out space for itself, which it similarly engraves and inlays with symbols of events significant to its history.
Encompassed species
Related Organizations
Languages spoken

Game Stats

Sazire kobolds have the following cultural traits.  

Sazire Cultural Traits

Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

When you create a device, choose one of the following options:

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.

Languages. Your native cultural language is Soz.