Gurn Willowhand
Gurn Willowhand
Gurn Willowhand is the dwarven propriator of the Prepared Traveller, and offers general goods needed by all. He offers an imposing sight with his tattoos and muscular build, but is in fact an honest goodhearted merchant that offers fair prices to all (though the location and stock sometimes forces him to enact higher prices). He is in debt to Drekken but tries to pay off his debt without being influenced in how to run his store. Since he is one of the only people with external suppliers and merchant contacts, Drekken gives him some leeway in the handling of his affairs.
As a former mercenary, he knows how to defend his store, though a crippling injury to his left leg has left him slower and more vulnerable than during his glory days. During the beginning of the revolution in Cratenga he lost his riht eye and his golem Granted.
His store sells general goods, but also some magical items acquired through the years as well as a decent supply of potions and other consumables:
Consumables
- Healing Salve 50gp
- Iffy Standard Healing Potion 25gp
- Iffy Standard Mana Potion 25gp
- Lesser Arcane Booster Potion 50gp
- Quicken Salve 50gp
- Shielding Salve 50gp
- Standard Healing Potion 50gp
- Standard Healing Potion of Bolstering 50gp
- Standard Healing potion of Quickening 50gp
- Standard Mana Potion 50gp
- Standard Quicken Potion 50gp
- Standard Shielding Potion 50gp
- Lesser Rage Potion 50gp
- Bag of Colding 350gp
- Bag of Holding 500gp
- Circlet of Empowerment (attunement) 375gp
- Increases spell damage by 1d4
- Decreases spell attack by 2 - Circlet of Targeting (attunement) 375gp
- Increases spell attack by 2
-Decreases spell damage by 1d4 - Gourd of Elemental Water (attunement) 400gp
- Has 6 charges
- 2 charges to cast fog cloud (concentration)
- 2 charges can summon a small water elemental (concentration)
- 4 charges can summon a medium water elemental (concentration)
- The gourd regains 1d4 + 1 expended charges each day at dawn. If you expend the gourd's last charge, roll a d20. On a 20, the gourd dissolves away, forever destroyed - Sprinting Boots (attunement) 375gp
Atlethics (running related) +2
Runner's High (Bonus Action): increase speed by 10 for 3 rounds
After which slowed condition for 1 round
Resets on Short Rest - Staff of Magic Missile (attunement) 650gp
- Each magic missile dart gains +1 damage
- Overcharge (Bonus Action): the next magic missile deals 1d4 extra per cast level
After this the staff deactivates (passive also) and needs a long rest to recover - Summoner's Girdle (attunement) 500gp
- Increases summoning points by 1
- Decreases Constitution by 2
- Jump
- Crumbling fire
- Swarm pest
- Mage armor
- Quick change
- Feather Fall
- Rouse
- Cause fear
- Mind Spike
- Flesh of shadows
- Creeping ice
- Damage morale
- Health transfer
- Flame arrows
Comments