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Gurn Willowhand

Gurn Willowhand

Gurn Willowhand is the dwarven propriator of the Prepared Traveller, and offers general goods needed by all. He offers an imposing sight with his tattoos and muscular build, but is in fact an honest goodhearted merchant that offers fair prices to all (though the location and stock sometimes forces him to enact higher prices). He is in debt to Drekken but tries to pay off his debt without being influenced in how to run his store. Since he is one of the only people with external suppliers and merchant contacts, Drekken gives him some leeway in the handling of his affairs.   As a former mercenary, he knows how to defend his store, though a crippling injury to his left leg has left him slower and more vulnerable than during his glory days. During the beginning of the revolution in Cratenga he lost his riht eye and his golem Granted.   His store sells general goods, but also some magical items acquired through the years as well as a decent supply of potions and other consumables:   Consumables Magical Items
  • Bag of Colding 350gp
  • Bag of Holding 500gp
  • Circlet of Empowerment (attunement) 375gp
    - Increases spell damage by 1d4
    - Decreases spell attack by 2
  • Circlet of Targeting (attunement) 375gp
    - Increases spell attack by 2
    -Decreases spell damage by 1d4
  • Gourd of Elemental Water (attunement) 400gp
    - Has 6 charges
    - 2 charges to cast fog cloud (concentration)
    - 2 charges can summon a small water elemental (concentration)
    - 4 charges can summon a medium water elemental (concentration)
    - The gourd regains 1d4 + 1 expended charges each day at dawn. If you expend the gourd's last charge, roll a d20. On a 20, the gourd dissolves away, forever destroyed
  • Sprinting Boots (attunement) 375gp
    Atlethics (running related) +2
    Runner's High (Bonus Action): increase speed by 10 for 3 rounds
    After which slowed condition for 1 round
    Resets on Short Rest
  • Staff of Magic Missile (attunement) 650gp
    - Each magic missile dart gains +1 damage
    - Overcharge (Bonus Action): the next magic missile deals 1d4 extra per cast level
    After this the staff deactivates (passive also) and needs a long rest to recover
  • Summoner's Girdle (attunement) 500gp
    - Increases summoning points by 1
    - Decreases Constitution by 2
  Scrolls   1st level (70gp)  
  • Jump
  • Crumbling fire
  • Swarm pest
  • Mage armor
  • Quick change
  • Feather Fall
  • Rouse
  • Cause fear
2nd level (180gp)
  • Mind Spike
  • Flesh of shadows
  • Creeping ice
  • Damage morale
3rd level (400gp)
  • Health transfer
  • Flame arrows
Character Location
Current Location
Cratenga
View Character Profile
Children
Gender
Male
Eyes
Gray

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