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Spellgorger

This sleek looking weapon looks like a gun, but seemingly has no bullet compartment. Arcane scriptures and runic signs are engraved in it, culmanating in where one would imagine the loading compartment would be. A strange tug emmanates from it when wielded by a magic user, as if the device hungers for something.   As a bonus action you can siphon a spell slot into the gun. This will create charges that the gun can use to fire bullets composed or raw mana.   Each level of spell slot creates a different number of shots.  
  • 1st level: Creates 1d4+1 1d6force damage shots and adds 1d2 magic damage
  • 2nd level: Creates 1d6+1 1d6force damage shots and adds 1d3 magic damage
  • 3rd level: Creates 1d8+1 1d6force damage shots and adds 1d4 magic damage
  • 4th level: Creates 1d10+1 1d6force damage shots and adds 1d5 magic damage
  • 5th level: Creates 1d12+1 1d6force damage shots and adds 1d6 magic damage
  • 6th level: Creates 4d4+1 1d6force damage shots and adds 1d8 magic damage
  • 7th level: Creates 2d10+1 1d6force damage shots and adds 1d8 magic damage
  • 8th level: Creates 3d8+1 1d6force damage shots and adds 1d8 magic damage
  • 9th level: Creates 4d10+1 1d6force damage shots and adds 1d10 magic damage
When using a spell slot, the added magic damage of the charges will take a random element from the spells of that level.   Charges last for 8 hours or until a new charge is added.
Item type
Weapon, Ranged

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