Alchemical Reagents and their Uses {Deprecated}

[This information is about a previous system and is no longer relevant. I'm keeping it up for posterity, and I intend to write something similar for the new system. --Pi]   Through Harvesting and Herbalism, there are lots of alchemical reagents you can acquire. Each reagent has some properties that are useful to know when brewing potions, and also each reagent has a unique use on its own, typically for empowering a spell. Here are my gathered notes on reagents and how they can be used.  

Harvesting

 
Name Properties Unique Usage
Aberrant Eye Shadow When you cast Legend Lore using this component, you can learn about an additional person, place, or object of legendary importance.
Aberrant Tentacle Shadow When you cast Black Tentacles using this component, a creature that takes damage from the tentacles takes an additional 1d10 acid damage.
Amorphous Heart All When casting a transmutation spell with this component, you may expend a spell slot one level lower than the level you cast it at.
Ancient Hide Primal When you cast Mage Armor using this component, the targets base AC becomes 19 + its DEX modifier. When the target is targeted by the magic missile spell, line spell, or spell that requires a ranged ttack, roll a d6. On 1-3, the target is affected by the spell as normal. On a 4-5, the spell has no effect on the target. On a 6, the spell is reflected back at the caster.
Brimstone Hooves Primal, Shadow When you cast Etherealness with this component, you may target up to three additional creatures.
Brined Lung Primal, Shadow When you cast Water Breathing using this component, the spell lasts until it is dispelled.
Enchanted Bark Restorative When casting a spell that grants a bonus to AC with this component, the target also gains resistance to bludgeoning and piercing damage for the duration of the spell.
Enchanted Feather Elemental When you cast feather fall using this component, creatures targeted by the spell fall at a rate of 80 feet per round. When you cast fly using this component, a target’s flying speed increases to 80 feet.
Fetid Pouch Death When you cast Poison Spray using this component and the target fails the spell's saving throw, it is poisoned until the start of your next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
Fiend Blood Death, Elemental When you cast heroes’ feast with the blood of a fiend other than a Lore Devil or a Rakshasa, a creature that partakes in the feast gains advantage on saving throws against spells and other magical effects for the duration.
Fiendish Eye Death, Elemental When you cast Darkvision with this component, the target can see through magical darkness.
Fungal Spore Death, Primal When casting chill touch with this component you can target two creatures within 10 feet of one another.
Heavenly Feather Arcane, Primal When you cast Polymorph using this component, the target retains its mental ability scores and ability to speak. It can perform the somatic and verbal components of a spell while in its new form, but it can't provide material components.
Hellish Beak Death, Elemental When you cast alter self using this component, you can give yourself wings, granting you a flying speed equal to your move speed for 1 minute.
Infernal Horn Fragment Death, Elemental When you cast darkness or detect magic using this component, you don’t expend a spell slot. When you cast confusion, dispel magic, fly, or power word stun using this component, you can use a spell slot that is one level lower than required.
Iodized Blood Elemental, Primal When you cast lightning bolt using this component, you create two additional lines of lightning.
Lingering Death Death, Shadow When you cast a necromancy spell that deals damage with this component the spell deals an additional 2d6 necrotic damage per spell level to the target.
Magic Infused Sap Primal, Restorative When you cast the grease spell using this components, creatures in the area when the spell is cast are immobilized for a turn.
Primal Core Elemental, Primal When casting a damaging spell while using this component, you can change the damage type to match the elemental core type, or increase the damage of the spell by 1d6 per spell level if the spell's damage share a type with the primal core.
Regenerative Blood Restorative When casting a spell that restores hit points with this component, the target regains an additional 1d4 hit points per level of the spell at the start of each of their turns for 3 turns, or until the target drops to 0 hit points.
Rusty Proboscis Primal When you cast a spell using this component that deals acid damage, any creature that took full damage from the spell gets -2 to its AC.
Shadow Essence Death, Shadow When you cast pass without trace using this component effected creatures can take the Hide action as a bonus action.
Unicorn Horn Arcane, Restorative When you cast shield using this component, you have a +7 bonus to AC until the start of your next turn.
Varl Horn Arcane, Primal When casting Bigby's Hand with this component, summon instead a spectral varl with the same stats but adds 1d4 to all attacks, checks, and saving throws.
Warpblood Arcane When you cast blink using this component, you can reroll the d20 at the end of each of your turns to determine if you remain on the Material Plane. If you do reroll, you must use the second result.
Whomping Willow Seed Death, Primal When you cast the magic missile spell using this component, summon an extra dart.
Wretched Vocal Chords Primal When you cast a spell using this component that forces one or more creatures to make a saving throw or become charmed, a target has disadvantage on the saving throw to resist the spell’s effects.
 

Herbalism

 
Name Properties Unique Usage
Arrowblossom Death, Primal When you cast acid arrow using this component, you may fire a second arrow at a creature adjacent to your target.
Celestial Bloom Arcane, Restorative When consumed, this flower grants you a shield that absorbs the next 1 radiant damage you take. Up to 5 can be eaten at a time.
Coatltail Vine Primal, Restorative When you cast a healing spell on a beast using this component, the target also gains temporary hit points equal to what was healed.
Duckweed Elemental, Priaml When you cast animal messenger using this component, the animal travels twice as fast, but is always a duck.
Dwarvesbeard Moss Elemental When casting the Earth Tremor spell using this component, target creature rolls their save with disadvantage.
Elysium Thistle Restorative When casting the regeneration spell using this component, gain an additional 1 hit point per round.
Fey Orchid Arcane, Primal When you cast misty step using this component, teleport an additional 100'.
Frogstool Primal When you cast the slow spell using this component, you don't need to concentrate on it.
Frostfern Elemental, Restorative When consumed, this fern grants you a shield that absorbs the next 1 cold damage you take. Up to 5 can be eaten at a time.
Kraken Kelp Primal When consumed, this plant allows you to breath underwater for 2 minutes.
Lichlichen Death, Restorative When consumed, this lichen grants you a shield that absorbs the next 1 necrotic damage you take. Up to 5 can be eaten at a time.
Manticore Cactus Pin Death, Primal When you the cast Melf's Minute Meteors using this component, they each deal 1d6 poison damage and automatically poison the target instead of dealing fire damage.
Mudroot Primal, Restorative When casting the shield spell using this component, gain 3 temporary hit points.
Noxious Ragweed Death, Restorative When consumed, this plant grants you a shield that absorbs the next 1 acid damage you take. Up to 5 can be eaten at a time.
Poison Birch Bark Death, Restorative When consumed, this bark grants you a shield that absorbs the next 1 poison damage you take. Up to 5 can be eaten at a time.
Rivercap Elemental, Restorative When consumed, this mushroom grants you a shield that absorbs the next 1 fire damage you take. Up to 5 can be eaten at a time.
Runidiri Lavender Elemental When you cast the spell Hellish Rebuke using this component, you may blind your target for 1 round instead of dealing damage.
Sable Waterlily Elemental, Restorative When this plant is consumed, end any poisoned effects on you.
Sandtuber Roots Elemental, Restorative When you expend hit die while consuming this plant, gain temporary hit points instead.
Seatalk Roots Arcane, Primal When you cast the spell Water Walking using this component, each target gain an additional 5' of speed while walking on water.
Seershroom Shadow, Restorative When consumed, this mushroom grants you a shield that absorbs the next 1 psychic damage you take. Up to 5 can be eaten at a time.
Snakeweed Pollen Primal When casting the poison spray using this component, increase the range to 25'.
Snowlily Elemental When you cast the wish spell using this component you may expend a spell slot one lower than the level you cast it at.
Starlight Lichen Arcane, Shadow When you cast light using this component, triple the range that the light spreads.
Stinking Bogberry Death, Primal When you cast stinking cloud using this component, increase the radius of the cloud by 5'.
Stormfern Elemental, Restorative When consumed, this plant grants you a shield that absorbs the next 1 lightning damage you take. Up to 5 can be eaten at a time.
Treestars Arcane When you cast the levitate spell using this component, you can target an additional creature or object.
Troll Pine Cones Primal, Restorative When you cast the spell Cure Wounds with this component, you may choose for the target to heal 3 hit points per spell level at the start of each turn for 3 turns instead of the normal healing.
Twilight Jasmine Shadow When you cast the spell chain lightning using this component, the secondary bolts can travel 10' further.
Violet Lionsmane Arcane When you cast Tiny Hut using this component, it takes the form of a mushroom and contains an alchemy lab, a forge, and a fully stocked bar.
Type
Manual, Scientific
Medium
Paper
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