Armor of Disassociation

I don't want to be here; I wish I wasn't me.
  The Armor of Disassociation usually takes the form of a nondescript but rugged jacket, the sort most people's gaze slides off like water off a rock. On the inside, it gleams from threads spun from conquered fears and past terrors, locked away within the jacket. It is a little stiff to wear, usually a size too small or too large, but the kind of discomfort that fades into the back of the mind with time. Only after the wearer has grown accustomed to wearing it does the Armor work its powerful magic.   It is an artifact of protective power that taps into the fears of its wearer and changes both itself and them to match the threat they face. The wearer becomes someone else, someone better suited to face the problem, and the Armor transforms to match them. It draws power from those daydreams of power or 'I would have/should have', and turn them into a reality.  
There's a voice in your head, and it's telling you not to worry. Some see this avatar when they don the Armor, a silhouette against fading light.
  The change is not just physical but divorces the wearer's trauma from them, for a time. When terror looms and echoes of old pain reverberate loudly, the Armor acts on its own. First, the wearer's posture changes and subtle cues in body language or expression twist, followed by a slight physical transformation, before the mind is subdued behind the new, invented personality. While the Armor works, the true personality of the wearer slumbers, far beyond reach in the sanctuary of their own minds. What they see there varies from person to person, but is fantastical and strange.   The whole transformation takes at most ten minutes, and changes as much as a decimeter in height and or ten kilograms in mass have been observed. A simulacrum of skills is provided to the faux-person, and has ranged from charm and wit to martial arts. Though powerful, use of the Armor is not without danger. The wearer has no control over the action of their alternative persona, or even awareness. Some become used to the Armor's protective embrace, and let it live their lives.
 

Clad In Mail or Suit

As it changes its wearer, so too does the Armor become something else. It has a limited sense to read the situation its host finds itself in - it won't become armored maile at a board meeting, for instance - and exerts a subtle influence that makes the sudden change of garment seem normal.   The change is real and physical. Though metal is a rare form for the Armor to take, it is as hard and unyielding as the steel it appears as.

Comments

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Mar 10, 2021 16:28 by Dani

So many, many feels. Definitely have wished for something similar more than once, but here you've brought it to life in a fantastic way--an artifact that might do that very job while protecting its wearer from harm--but then added that nice hit of potential for terrible terrible consequences. That one wouldn't even be aware of, oh no! An excellent job Q!


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Mar 26, 2021 11:52

Thank you <3   It was a flash of inspiration kind of thing. Just a random thought that got into my head and I had to get it out.


Creator of Araea, Megacorpolis, and many others.
Mar 10, 2021 16:54 by Stormbril

This is a really well thought out, fascinating magic item, in a time where I know many people would want something exactly like this -- or their minds are already doing something similar. There's a really somber tone throughout this article that lend it a significant weight, it feels impactful and meaningful, and it's wonderful how you've managed to evoke that feeling in a comparatively short amount of words!   Really fantastic work with this, Q <3

Mar 26, 2021 11:53

Thank you <3   I know it's something I could really use at some points, especially when it comes to public speaking :D


Creator of Araea, Megacorpolis, and many others.
Mar 12, 2021 23:35 by Dr Emily Vair-Turnbull

You did such a good job with this one, Q. Really hit home. <3

Emy x
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Mar 14, 2021 11:17

Thank you <3


Creator of Araea, Megacorpolis, and many others.
Mar 17, 2021 01:10 by Lilliana Casper

Very interesting. A little creepy, too. As much as I might wish I were someone else at times, this is not an item I would want to have.   Good concept and article, though!

Lilliana Casper   I don't comment much, but I love reading your articles! Please check out my worlds, Jerde and Tread of Darkness.
Mar 26, 2021 11:55

No, I don't think you're supposed to want it. It's one of those items that are both a blessing and a curse. If you need it, or want it, you're already in dire trouble.   Hope you enjoyed the read. :)


Creator of Araea, Megacorpolis, and many others.
Mar 17, 2021 06:51 by Wendy Vlemings (Rynn19)

Very interesting! On one side it seems like an artifact with great potential, on the other it is scary that it takes over the person who is wearing it. That makes me wonder if people can take it off once they have put it on? Or do they keep wearing it until they die? Excellent article as always Q!

Author of Ealdwyll, a fantasy world full of mystery.
Mar 26, 2021 11:56

Thank you <3   It is a normal article of clothing, so people can take it off. In that way, it kind of becomes like a security blanket for some wearers, I'm sure - putting it on when they're feeling nervous or unwell. Mental health is no joke, as we've especially noticed in this last year or so.


Creator of Araea, Megacorpolis, and many others.
Mar 28, 2021 06:55 by Wendy Vlemings (Rynn19)

I can see how that can lead to a sort of addiction. Wanting to wear it more and more as time goes on.

Author of Ealdwyll, a fantasy world full of mystery.
Apr 15, 2021 20:52 by JRR Jara

After reading some of your articles I notice all the levels of your writing and hidden meanings. I like it!

Creator of Hanzelot and many more.
Apr 16, 2021 13:26

Hahah, thank you very much <3 :D


Creator of Araea, Megacorpolis, and many others.
Apr 17, 2021 22:36 by Amélie I. S. Debruyne

" it's telling you not to worry. " yeah right. That doesn't sound creepy at all...   So, does the armour ever become sentient and decides it doesn't want to go back to sleep after the danger has passed?   Nice article, I like the creepy concept :D It would be difficult not to wear it despite how dangerous it obviously is...

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Apr 18, 2021 08:35

So far, the armor has not done that. In the end, it's trying to look after its wearer, all nice-like (probably). It'll never try to actively hurt or damage them, but then... A bullet doesn't care if its fired in self-defense when it hits a innocent bystander.   Thanks! Creepy concepts are the ones I specialize in! >:D


Creator of Araea, Megacorpolis, and many others.
May 25, 2021 21:12 by E. Christopher Clark

So, so fantastic. Thanks for sharing this with me over on the WA Discord. I don't know how I missed it when it first came out. It looks like I'm not following the world, but I thought I was. Maybe I'm following you instead, and not your world?   Anyway, this is just brilliant writing. It works as a piece of worldbuilding that could fit into a larger whole, but could just easily stand on its own.   And like Dani already said: so many, many feels.

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May 26, 2021 10:17

It probably does not help that I have around 14 worlds, haha :)   But I'm glad you liked it. It ended up being a very odd and feels-heavy article, and something pretty special. I'm really enjoying Shedim, as a result :)   Thank you


Creator of Araea, Megacorpolis, and many others.