We're drunk, heavily armed, and we're here to save the world.
One part Burning Man, one part vigil, the Apocalypse Prevention Party is an irregularly held festival deep within
the Shadow of Lauterbrunnen Valley in Switzerland. At every total lunar eclipse, an ancient structure called the Gates of Tomorrow opens a path to the shadow of the moon, and doom hangs over the world like a sword of Damocles.
Combining fun with function, party-goers flock here to bar the
Gate, preventing anyone from going up there and doing something stupid with sheer number and drunken enthusiasm.
Party at the End of the World
If there's one thing we agree on, and probably never more than that - we don't want the world to end. It's where we keep all our stuff.
Once a somber affair known as the Vigil at the World's End, the Apocalypse Prevention Party is the latest incarnation of an ancient tradition. For as long as there has been a moon up there, eager to kill everyone, there have been people around looking to stop it. When keeping the gate secret was no longer an option, its guardians took the opposite approach and crowd-sourced preventing the apocalypse. People, not keen to see everything die, took to the idea and the name stuck.
The rules are simple; don't hurt anyone and don't mess with the Gates of Tomorrow.
by Unsplash (Jaroslav Devia)
Every total lunar eclipse, the Gates of Tomorrow opens a black void to the shadow of the moon, and the party starts. These days, eclipses are predicted years in advance, and people begin to flock towards the Lauterbrunnen Valley in anticipation of a good time and a good deed. From there, Magi trickle in up until the party ends or arrive on request to solve some issue.
Most of the Apocalypse Prevention Party is an ad-hoc affair. Musically inclined magicians put on shows, alcohol flow in rivers, drugs and sex are pursued with abandon. It is considered common courtesy to remain sober long enough to watch the Gate for at least a few hours each and let others have their piece of the fun. Most comply, since any disruptive elements typically face a crowd of rowdy wizards itching to put them in their place.
Once open, the Gates of Tomorrow remains open for around 12 to 24 hours, though the party can last longer.
On the more practical side, the party often brings powerful spellslingers together in one place and with one purpose. Before getting started on the festivities, magic is worked to keep the Gates safe from tampering - great wards are placed around the stone, old enchantments replaced, and
pacts forged with guardian spirits.
There's a certain element of one-upmanship to the whole party that makes the Gates of Tomorrow perhaps one of the most secure places in the world, magic or mundane.
And the first ward of all is to sober up anyone who gets too close to the standing stones.
Though infrequent, the Apocalypse Prevention Party sometimes becomes a battleground when some megalomaniac wizard thinks he can breach the gates and find true ultimate power or something equivalent. In the face of so much combined magical might, unfettered from any restraint by a sense of righteous cause and plenty of alcohol, it has never gone well for any would-be world-conquerer.
The Breach
Once more, into the Breach - whoever gets closest drinks free for the rest of the party!
One of the few regularly organized events during the Apocalypse party, the Breach is a trial of the gate's defenses. Wit, cunning, and subtle magic is put to the test under the watchful eyes of sober judges and their twitchy assistants.
Though risky and often criticized, many consider it a vital part of the party - something that keeps people from getting complacent. Others enjoy pitting their minds and spells against the most formidable defenses anywhere, and there's always some smart-alec who thinks he can outwit everyone and use the Breach to ascend through the Gates.
Always. Every damn time.
Participation is opened at a certain time, and competitors are free to strike at any point during the open hours. Brute force, harming defenders, or otherwise making a mess results in the offender being immediately ejected from the party and sometimes the land of the living.
Those who display cunning, great skill, or try unexpected routes are rewarded, and the defenses sharpened for next time the world needs to be saved. At the end of the day, people clean up and go back home, satisfied that there's still a home to back to.
Amazing! I love the moon being a bastard XD those quotes are great and it really makes a lot of sense to have people know about the event and gather in an as big as possible number. All of those people being drunk only makes it more fun :p
The except you have on the moon article is just amazing XD
Ahahaha thank you :D Yeah, the moon is gonna be a fun article to write too... Mwhahah! And now I'm definitely going to have to make some sort of drunken kung-fu equivelent of magic...
Creator of Araea, Megacorpolis, and many others.