Sun, Oct 10th 2021 07:56   Edited on Thu, Oct 20th 2022 06:49

Here you can see how the sheets look when embedded into articles:  
Character Sheet
nameTesty McFallouterson
level1
xp earned1000
xp to next level2000
originBrotherhood of Steel
Attributes
strength
11
perception
5
endurance
7
charisma
5
intelligence
5
agility
6
luck
5
luck points
1
2d20 3d20 4d20 5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name TAG Attr Rank
Athletics STR 3 14
Barter CHA 0 5
Big Guns END 3 10
Energy Weapons PER 0 5
Explosives PER 2 7
Lockpick PER 0 5
Medicine INT 0 5
Melee Weapons STR 2 13
Pilot PER 0 5
Name TAG Attr Rank
Repair INT 1 6
Science INT 0 5
Small Guns AGI 2 8
Sneak AGI 0 6
Speech CHA 0 5
Survival END 2 9
Throwing AGI 2 8
Unarmed STR 3 14
Combat
melee dmg
+3d6
defense
1
initiative
9
health
8 / 12
poison dr
1
Protection
Location Phys. DR En. DR Rad. DR HP
Head (1-2) 2 1 0 4
Torso (3-8) 1 1 0 4
Left Arm (9-11) 0 0 0 4
Right Arm (12-14) 0 0 0 4
Left Leg (15-17) 1 1 0 4
Right Leg (18-20) 1 1 0 4
Armor is Power Armor (STR = 11)
Weapons
Name TAG Type Dmg Ammo Type Range Rate
.44 Pistol Small Guns 6d6 .44 C 1
  Effects Vicious Qualities Close quarters Weight 4
Hunting Rifle Big Guns 6d6 Rifle Ammo L 1
  Effects Piercing 1 Qualities Two-handed Weight 10
Heavy Incinerator Big Guns 5d6 Flamer Fuel M 3
  Effects Qualities Debilitating, Two-Handed Weight 20
Switchblade Melee Weapons 2d6 - C -
  Effects Qualities Concealed Weight 1
Uppercut Unarmed 1d6 -
  Effects Qualities Weight
Ammo
Caliber Type Count
.44 Physical 50
Rifle Ammo Physical 12
Flamer Fuel Physical 5
Perks & Traits
Perk Rank
ACTION BOY 1
When you spend AP to take an additional major action, you do not suffer the increased skill test difficulty during your second action.
Perk Rank
LIGHT STEP 1
When you roll to generate any complications on an Agility-based skill test, you may ignore one complication for every 1 AP spent. In addition, you may re-roll 1d20 on any AGI + Athletics test to avoid traps triggered by pressure plates or similar mechanisms.
Gear
Item Weight
Dog Helmet 1
Light Dog Armor (Torso and Legs) 3
5x Stimpak Diffuser, Heals 4 HP to all within Close range 5
Deluxe Toolkit 20
Brotherhood fatigues
Brotherhood hood
Brotherhood holotags
Item Weight
Radio 2
Geiger Counter 2
Giant Rock 350
First Aid Kit, Heal +2 HP upon succeeding at the First Aid action 8

caps 3200

carry weight 426 / 260
Notes
Uses the arm of a robot as peg leg (left). Gets stuck with it everywhere.

© 2021 Bethesda Softworks LLC. FALLOUT and related logos are trademarks or registered trademarks of ZeniMax Media Inc. or its affiliates in the U.S and/or other countries.
The 2d20 system and Modiphius Logos are © Modiphius Entertainment Ltd. 2015-2021. All 2d20 system text is © Modiphius Entertainment Ltd.
Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31
 
Creature Block

BLOODBUG

Level 5, Mutated Insect,
Normal Creature (38 XP)

A form of mutated mosquito, bloodbugs can be encountered in swarms wherever there is stagnant water and carrion. Fully grown, their dark reddish-brown bodies proboscis is capable of puncturing though some types of armor. Bloodbugs typically spit irradiated blood to blind their victims before puncturing the disorientated creature with their proboscis to feed on their blood. Brahmin and other domestic creatures often fall prey to these bugs, as well as unwary travelers who underestimate the deadly nature of a swarm.

Body Mind
6 5
Melee Guns Other
1 - 2
HP Ini Defense
1 11 2
Phys. DR Energy DR Rad. DR Poison DR
0 0 immune immune
Attacks
PROBOSCIS: BODY + Melee (TN 9), 5 DC Physical damage
Special Abilities
FLYING: Bloodbugs can move freely through the air. They ignore most ground-level obstacles and difficult terrain effects, and they can move through “empty” zones above the battlefield if desired. It must spend at least one minor action each turn moving, and if it is knocked prone it falls to the ground, suffering 3 DC Stun physical damage, +2 DC for each zone above ground level it was before it fell.

LITTLE: Bloodbugs are smaller than most characters. The creature’s normal HP decreases to Body + ½ level (rounded up), but its Defense increases by 1. Further, it is slain by any hit which inflicts an Injury.

IMMUNE TO RADIATION: The bloodbug reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.
Inventory
BUTCHERY: Scavengers can butcher a dead bloodbug with a successful END + Survival test with a difficulty of 0. This yields 1 portion of bloodbug meat and 1 uncommon material.
 
NPC Block

ELDER

Level 10, Human,
Major Character (222 XP)

Elders make up the Brotherhood of Steel’s leadership council. To reach the lofty position of Elder, an individual must progress through the Brotherhood’s ranks and must reach at least Paladin to be considered. While a council of Elders are responsible for the entire organization, one or more Elders may also lead their own chapters in various parts of the wasteland.

S P E C I A L
7 8 8 9 8 7 7
HP Ini Defense
32 19 1
Carry Weight Melee Bonus Luck Points
220 lbs - -
Phys. DR Energy DR Rad. DR Poison DR
3 (Arms, Legs, Torso) 2 (Arms, Legs, Torso) 1 (Arms, Legs, Torso) 0
Name Rank
Athletics     STR 1
Barter     CHA 1
Energy Weapons     PER 4
Medicine     INT 1
Melee Weapons     STR 2
Pilot     PER 2
Repair     INT 1
Science     INT 4
Sneak     AGI 1
Speech     CHA 5
Survival     END 3
Unarmed     STR 2

( TAG skill )

Attacks
UNARMED STRIKE: STR + Unarmed (TN 9), 2 DC Physical damage

LONG LASER RIFLE: AGI + Energy Weapons (TN 11), 5 DC Piercing 1 Energy damage, Range M, Fire Rate 2, Two-Handed
Special Abilities
THE CHAIN THAT BINDS: As a major action, an Elder can order a Brotherhood character of lower level to immediately perform a major action. The Elder assists that action with CHA + Speech.
Inventory
Brotherhood of Steel Uniform (Armored Battlecoat), Long Laser Rifle, Brotherhood of Steel Holotags
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