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Incense

Incense is often used in rituals to achieve a state of harmony, some use it for more illicit purposes.

Incense

Vigorous Incense
Adventuring Gear 1 lb
Gain advantage to Constitution checks,
After one hour after use, roll a constitution save without advantage, on fail - you crash and gain disadvantage on those checks until a long rest. On a success you don't suffer the disadvantage but the status is removed.

Endearing Incense
Adventuring Gear 1 lb
Gain advantage to Charisma checks,
After one hour after use, roll a constitution save without advantage, on fail - you crash and gain disadvantage on those checks until a long rest. On a success you don't suffer the disadvantage but the status is removed.

Strengthening Incense
Adventuring Gear 1 lb
Gain advantage to Strength checks,
After one hour after use, roll a constitution save without advantage, on fail - you crash and gain disadvantage on those checks until a long rest. On a success you don't suffer the disadvantage but the status is removed.

Wit Incense
Adventuring Gear 1 lb
Gain advantage to Intelligence checks,
After one hour after use, roll a constitution save without advantage, on fail - you crash and gain disadvantage on those checks until a long rest. On a success you don't suffer the disadvantage but the status is removed.

Wise Incense
Adventuring Gear 1 lb
Gain advantage to Intelligence checks,
After one hour after use, roll a constitution save without advantage, on fail - you crash and gain disadvantage on those checks until a long rest. On a success you don't suffer the disadvantage but the status is removed.

Dextrous Incense
Adventuring Gear 1 lb
Gain advantage to Intelligence checks,
After one hour after use, roll a constitution save without advantage, on fail - you crash and gain disadvantage on those checks until a long rest. On a success you don't suffer the disadvantage but the status is removed.
Item type
Drug / Narcotic / Medicine

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