BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Starlight Alchemist

Ivgar handelt mit der alten Dame dort einen Deal aus. Sie bekommt 50% Rabatt bei Hab&Will und dafür bekommt Ivgar 25% Rabatt auf Potions.  

Items for sale:

  Immovable Rod: 250gp (1 time)  

Immovable Rod

Adventuring Gear Uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success

Weight: 2lb


 
  Healing Potion: 50gp (0 potions)  

Potion of Healing

Potion Common

You regain 2d4+2 Hit Points when you drink this potion. The potion's red liquid glimmers when agitated.

Weight: .5lbs


 
  Greater Healing Potion: 100gp (1 potion)  

Dungeon Master's Guide 5th Edition

Potion of Greater Healing

Potion

Ingredients (Luna Moth Wing and Vampire Dust)

Uncommon

You regain 4d4+4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Cost: 50gp Weight: 0.5lb


 
  Periapt of Wound Closure: 250gp  

Dungeon Master's Guide 5th Edition

Periapt of Wound Closure

Wondrous Item

Necklace

Uncommon (this item requires attunement)

While you wear this pendant, you stabilize whenever you are dying at the start of Your Turn. In addition, whenever you roll a Hit Die to regain Hit Points, double the number of Hit Points it restores.

Weight: 1


 
  Bag of Holding: 200gp (1 time)  

Bag of Holding

Wondrous Item Uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Weight: 15lb


 
  Elemental Gem Earth: 320pg (1 time)  

Elemental Gem

Wondrous Item
This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Gem Summoned Elemental
Blue Sapphire Air Elemental
Yellow Diamond Earth Elemental
Red Corundum Fire Elemental
Emerald Water Elemental
Varies


 
  Oil of Slipperiness: 170gp (2 times)   (missing)   Potion of Growth: 150gp (1 time)  

DnD 5e SRD

Potion of Growth

Potion Uncommon

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Weight: 0.5lbs


 
  Potion of Resistance: 240gp (1 time)  

DnD 5e SRD

Potion of Resistance

Potion Uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below. 1d10

# Resistance Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic
9 Radiant
10 Thunder

Cost: 100gp


 

Comments

Please Login in order to comment!