Zephner
Zephner are a newer magical race spawned by the Black Diamond War. They are a peacful, sylvan species with ties to air magic. Though small, they are deceptively quick and agile. They have a natural affinity for magic and are a nomadic race. Little is known about their culture, though they don't seem to congregate in numbers or create any type of civilization. They move through the world with natural curiosity and innocence, making them eager allies and loyal companions.
Small and delicate, zephner have white or silver hair with sylvan features. Their skin and eyes can be any color. They resemble elven children in some ways. Sometimes the air moves around them, stirring their clothing or nearby items. Zephner are slightly taller than gnomes, at about 4 feet tall. They are very light, weighing around 45 lbs.
Zephner Characteristics
Zephner are quick and clever creatures. They seem almost restless, cursed with an endless desire for new experiences. Many don't concern themselves with politics or religion, instead choosing to go with the flow and accepting the world as it is. Their natural affinity for magic, combined with their young age as a species, can make the zephner capricious at times. The elemental forces of air bound inside them give the zephner a deep appreciation for freedom and movement.
There is no rhyme or reason to the way a zephner will dress. Each is a unique being, figuring out the world and their place in it. Most gravitate towards magical professions, but there are a few who have explored other paths. Zephner tend to be neutral creatures, but there are always exceptions to the rule.
"A curious race, Zephner... Manifested by magic and wind. Too soon to be certain, but I expect great things from these folk."
- Binder
Quick Traits
Ability Score Increase: +2 DexteritySize: Small
Speed: 30 feet
Skills: proficiency in Arcana
Languages: Common, Sylvan, Auran
Lightning Resistance
Windborn (see stat block)
Magic Attuned (see stat block)
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