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Sinstram

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Sinstram is a tabletop RPG homebrew setting. It is high fantasy, with a splash of Science Fantasy if you look in the right places, with a focus on strange locations and adventure across various cultures and lands. It can lend itself to story dense, or bare bones games that simply need a backdrop. Hopefully you can pull some inspiration from the locations, spells, and characters in order to make your own special stories!   Sinstram, a place created by the shifting of planes and places with nowhere to go. No one is sure when or where new landmasses form, or why the ocean ends in a harsh purple fog at the worlds border. Normal is strange here, and everyone across all of Sinstram simply have to accept the fact that at any unknown time, a new landmass, culture, and even species arrives suddenly and violently.   Continents appear in other landmasses, creating mountains, earthquakes, flooding, and terror across the world, as it is forever changed again. No one knows who the first culture, or what the first landmass looked like that was deposited eons ago. All the people of Sinstram know is that each new world changing landmass, new political and cultural friction is soon to follow.   With each new arrival, new technology evolves, new wars break out, and society is either advanced or regressed. Maybe your hand is the one to decide.