Eladrin

Eladrin

Ability Score Increase +2 Int, +1 Dex
Size Medium
Speed 30ft

Traits:

  Age: Adulthood at 30, most live to be 300.   Alignment: Tend toward good or neutral aspects of chaos.   Languages: Common, Sylvan   Vision: Darkvision   Eladrin Education: You gain proficiency in one extra skill from the skill list.   Fey Origin: You are considered a Fey creature for the purpose of effects that relate to creature of origin. You have advantage on checks to resist Charm and cannot be put to sleep by magical means.   Trance: Rather than sleep Eladrin enter a meditative state known as trance. You need to spend 4hrs in this state to gain the same benefits other races gain from taking an 8hr rest. While in trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.   Fey Step: You can cast the misty step spell once using this trait. You regain the ability to do so when you finish a short or long rest.   Eladrin Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

It is said that eladrin are decedents of the First Ones. They are the purest form of the race the material plane calls elves. Eladrin are the most prominent race in Sithean Mohr and have the largest spread of civilization across the lands. They are fickle beings and often have inner squabbles with one another, each eladrin holding allegiance to one of the factions that comprise the court of starswho don't always agree.  

Physical Traits

Eladrin are of human height. They are slim, and even the strongest simply look athletic rather than musclebound. They have the same range of complexions as humans, though they are more often fair than dark. Their straight, fine hair is often white, silver, or pale gold, and they wear it long and loose. Their ears are long and pointed, and their eyes are pearly and opalescent orbs of vibrant blue, violet, or green, lacking pupils. Eladrin children grow much as human children do, but their aging process slows to a crawl when they reach maturity. They enjoy youth and health for most of their lives and don’t begin to feel the effects of age until the middle of their second century. Most live for over 300 years, and even at the end they suffer few of the infirmities of old age. Many eladrin adorn their bodies with painted symbols of moons, stars and filigree. Very few have chosen to make their markings permanent, however it is not unheard of for an eladrin to have a memorial to a special person in their life, or a chosen profession immortalized on their flesh. Eladrin tend to wear whatever is most popular in their current city of residence, vain creatures to the core. Depending on their Seasonal Lands  of residence the colors, materials, and design of their clothing changes on a constant basis. You will often find followers of the various deities dressed in ornamental robes and armors depending on their position within the religion.  

Attitudes and Beliefs

Eladrin are a proud race. The tales in the material plane of jealous, spiteful fey originate from interactions with the eladrin. They often get bored with their long life spans and, if they stumble across an easily glamoured individual, will play dastardly tricks for their own amusement on the other races. There are several deities for various aspects of life within Sithean Mohr. The most terrifying aspect of the religions being that it is likely you will come face to face with the deity in which you practice for. The majority of them taking up residence in remote unknown parts of the dense forests that literally wander the land on this plain. The deity in which each eladrin follows is of their own choice for their own benefit. You will often find a firm believer in one god paying homage to another as it benefits their needs. Court intrigue plays a large part in eladrin society and each one belongs to a faction making up the court of stars however, just as with the deities of these lands, the loyalty runs as shallow as a puddle after a spring rain.  

Eladrin Communities

Eladrin society straddles the boundary between Sithean Mohr and the natural world. Eladrin build their elegant cities and towers in places of striking natural splendor, especially where the veil between the worlds is thin. Eladrin settlements exist mostly in Sithean Mohr, only rarely touching the world, while others appear in the world at sunset each day, only to fade back into Sithean Mohr at dawn. Eladrin cities are magical wonders with colored lamps lit by light spells and shop signs animated to draw attention to the wares being sold. Constriction of buildings also varies on location, seasonal region and available materials. Carntys the home city of the spring season is bustling trade town, with a crossing point to the material plane close enough to have constant mortal visitors. Due to the mortal influence the city resembles that of a merchant town on the material plane. Mithrandane, the home city of the fall season, on the other hand has buildings constructed of filigreed metals with crystal glass windows, a craftsman's dream landscape.  

Playing an Eladrin

Long-lived and strongly tied to Sithean Mohr, eladrin have a detached view of the world. Eladrin often have difficulty believing that events in the world have much importance to them, and they consider courses of action that can last for centuries. Their general detachment from the world can make eladrin seem distant and intimidating to other races. Their fey nature also makes them simultaneously alluring and a little frightening. However, eladrin take friendships and alliances to heart and can react with swift fury when their friends are endangered. Combined with their intellect, bravery, and magical power, this loyalty makes earns them the position of a respected ally. Eladrin live by an aesthetic philosophy common to Feuiglad and personified by Corellon, the god of beauty and patron of the fae. Eladrin seek to exemplify grace, skill, and learning in every part of life, from dance and song to swordplay and magic. Their cities are places of stunning beauty that shape and guide their natural surroundings into elegant forms. Eladrin are close cousins to the elves and are occasionally called high elves or gray elves. Eladrin favor the Feuiglad and arcane magic more than elves do, but the two races hold each other in high regard. They share a burning hatred for the third branch of their race—the unseelie. Feuiglad’s most powerful eladrin, called noble eladrin, become so infused with their realm’s inherent magic that they transform into entirely new creatures. These noble eladrin take on characteristics of the seasons and other natural phenomena.     Eladrin Characteristics: Aesthetic, deliberative, detached, free, graceful, magical, otherworldly, patient, perceptive
Male Names: Aramil, Arannis, Berrian, Dayereth, Erevan, Galinndan, Hadarai, Immeral, Mindartis, Paelias, Quarion, Riardon, Soveliss
Female Names: Althaea, Anastrianna, Andraste, Bethrynna, Caelynna, Jelenneth, Leshanna, Meriele, Naivara, Quelenna, Sariel, Shanairra, Theirastra, Valenae

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