Vertrepiet
If you ever want to meet a dwarf and do not mind meeting many nasty, foul-mouthed, mean spirited lumberjacks and miners, you are welcome to travel into the Vertrepiet. Being so close to some dwarven tradingposts makes them not the most cultivated people though. But hey, they make a great liqueur out of whatever grows up there and they know how to tinker.
Geography
The Vertrepiet is a rough land, enclosed in most sides by mountains of Apac's sword, beging covered by either rough hills or deep forest or both at once.The most accessible way of travel is mostly a way out - the river Calin is flowing past the departements capital Palu Trommé all the way down towards Amber Bay. To the nort, Vertrepiet has a large border with the Kingdoms of Sevelang, but due to the natural border via the River Lehn and steep hills, this border is almost not travelled at all.
Demography
About half the population is centred in the bigger towns - most notably Palu Thrommé the departements capital - but since the start of the Copper Rush, many small camps and claims have spread all over the department, settling in previously uninhabitated and unclaimed regions.
Points of Interest
Blackcopper Spire
The residents of Coopwer would tell you that he brought tiny copper golems to life that did all his bidding and are still alive somewhere in the ruins, where they still do a task he gave them over a hundred years ago.
It cannot be that dangerous though, since the village is settled almost directly beneath that tower.
The heavenly arc
Several inscriptions on there are in a language and scripture, that noone can identify. Even more mysterious are the letters in old human language, that can be identified. They are speaking about the entrance to heaven.
If you stand under this archway on a summer evening, you can see rainbows all around you, writing mystical symbols in the mist from the waterfall.
Copper Outpost of the dwarves
The flames in this outpost almost always burn in a green and golden color, blessed by Maned.
Local Legends
When they woke up, the outlaw was gone. All that was left were his bloodstained clothes in the middle of the road, the stolen claim documents and the memory of his screams during the night.
In three things all stories agree: Noone has an idea who that gunslinger is, his victims disappear from the face of the earth and he always only comes at night.
Assets
History
Recent Developments
After a few months they leave again and everything devolves back.
A lovely article, I love the 'open issues' at the bottom, they feel like plot hooks.
That is exactly what they are for! I want to develop my nations, regions and cities with several plot hooks, so I can offer players what ever they want to explore.