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Progenitus

Some 300 years after the Earth war, health corps had gone from nothing to some of the most lewdly inflated for-profits in Sol, with treatments for everything imaginable. Cancers, viruses, phobias, you name it. Pharmaceuticals made up more of the Martian gross sales pie chart than food did, and all the while the public sang the praises of modern medicine and the generosity of health corps for keeping treatment at least moderately affordable. Enter Progenitus, a working group out of the then-new Spyglass corporation tasked with collecting the secrets of various health corps around Mars. They expected to discover that the profit margin for treatment versus the cost of development was way off. What they actually discovered was distinctly more shocking.   Cures. Cures for everything. Cancer had been cured some fifty years earlier in all its forms. Flu? Easy. Colds, gone. Diabetes? They probably had that one fixed before Earth fell. STD’s were almost laughably simple to purge. It was all completely fixable. Cleanly, simply, and in most cases with a minimum of surgery, if any was required at all. Most of the ailments that would lead to a lifetime of treatments could be cured in a matter of days, and no one had spoken a word of it. The Progenitus group couldn’t stomach the lie and took the information public. At the time, they had nothing to protect them. Spyglass was an infant and each of its sub-groups operated independently of the whole for protection. Progenitus stood up on the chair and fell backward, and hoped to God someone would care enough about what they revealed on the way down to catch them before they hit bottom.   It was enough. Public aid flocked to Progenitus’ side and the outcry was so enormous that various health corp buildings were literally lit aflame and burned to the ground in protest against the deception. Progenitus immediately began collecting displaced chemists and doctors, announcing that they would develop and distribute every cure for free, forever, in return for continued protection and support. From the ashes of the previous health corp systems grew the new Progenitus, which became supported by a tax paid by all people who wanted access to its cures. The tax was small, affordable, and treatment was one time only, two at the most, and permanent. The corp has maintained a cure-only-entity to this day, collects tax from billions around Sol, and has all but monopolized the pharmaceutical business in the process.

Structure

Field Savior

 
  • These agents dart into the middle of a battle to patch other soldiers up so they can continue to fight on instead of having to be dragged out.
  • Will flag certain bodies for triage for better-equipped surgeons after the combat is over
  • Laterals are excellent for this role
  • It is a dangerous job and many have died and been returned to continue their employment
 

Donjon

  • They enter hotzones, usually civilian areas, to protect noncombatants
  • Lightly armed but heavily armoured
  • They deploy walls and shields with drones and spontaneous assembly machines to create shelter for civilians
  • Will go outside of the created shelter to gather more civilians. Will rarely take in a combatant
 

All-Sights

  • These are agents that oversee conflicts and determine if Progenitus needs to step in and involve themselves
  • This will often make them a quick ally and enemy to the local fight zone
  • Many corps will try to petition All-Sights to look into situations and invest in it in hopes of making Progenitus look and not pay. It works now and then but not always
  • Outside of conflict and combat, these agents also monitor civilian behaviour to ensure it reflects properly on their roles in the overall social structure
 

Mercy Crews

  • Ships sent from Progenitus HQ that dive into dangerous places, like hotzones, grottos, and high-crime neighbourhoods to offer an escape to the people who are stuck there
  • This can be an escape from anything, danger, debt, poverty
  • These "saved" people are then processed and placed in Progenitus society to start a new life
  • Working oneself upward is a steep climb and can often just repeat the cycle
 

Social Preservation Operatives

  • Elite strike force teams that seek and destroy things deemed unfit to exist in Sol
  • Will enter zones of other corptowns with or without permission.
 

Guidance Crew

  • These agents reward and punish social behaviour
  • More extreme examples could be vandalism, and other little corrections to remind someone of their responsibilities

Infrastructure

Grandure
  • Often the architecture revolves around open space with tall ceilings that have crisscrossing latices of arched walkways above
  • Most offices do not follow this for the sake of efficiency
  Communal Residence
  • Common living spaces have privacy being nearly non-existent. There are individual sleeping, dressing and bathing areas but everywhere else, like eating, working, and leisure are communal. Similar to a hotel but not quite
  • People that have high favour with Progenitus can earn themselves a private residence but even then privacy is fleeting as a servant is issued to live in as well.
  Nests
  • A kinder word for slums
  • Most criminal activity is around here
  • Beds are the size of lockers and people live off of food bricks. Sustainable but not enjoyable

Doing What's Best.

Type
Corporation, Pharmaceutical
Government System
Corporatocracy
Controlled Territories

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