Grizelda's Spellbook of Rituals

Here are some ritual spells that could be learned from the Weathered Tome of Cryptic Rituals:
  1. Comprehend Languages (1st-level)
Duration: 1 hour
Effect: For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written.
  2. Detect Magic (1st-level)
Duration: 10 minutes
Effect: For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic.
  3. Identify (1st-level)
Duration: Instantaneous
Effect: You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any.
  4. Tenser's Floating Disk (1st-level)
Duration: 1 hour
Effect: This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration and can hold up to 500 pounds.
  5. Unseen Servant (1st-level)
Duration: 1 hour
Effect: This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range.
  6. Find Familiar (1st-level)
Duration: Instantaneous
Effect: You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel.
  7. Detect Poison and Disease (1st-level)
Duration: 10 minutes
Effect: For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
  8. Alarm (1st-level)
Duration: 8 hours
Effect: You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a tiny or larger creature touches or enters the warded area.
  9. Augury (2nd-level)
Duration: Instantaneous
Effect: By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes.
  10. Leomund's Tiny Hut (3rd-level)
Duration: 8 hours
Effect: A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures.

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