Explore the Mythos


  Sword Coast Refugee: Noble
A minor noble from the coast you survived the cataclysm through connections and privilege. You possess a talent for manners and decorum and are familiar with the variety of customs practiced in ‘higher’ circles. Unsure of what to do with your home in ruin you have decided to journey to the Fort Vegapath in hopes of leaving your mark on history. Your connections on the coast albeit fractured may serve some purpose as the fort works to reestablish contact.
  Starting Bonus: 300GP, Insignia Ring/Emblem/Token (100GP), 1 Potion of Healing
  Sword Coast Refugee: Guild / Order / Temple Member
With the guilds of the coast in shambles, lost and desperate to reclaim your place you made your way to Fort Vegapath. Once an established member of one of the many orders along The Sword Coast, you possess unique knowledge regarding your specialty. Surviving the cataclysm through a mix of wit and connections you seek to find your place once again amongst like minds in the Fort. Your connections to your guild although severed are not gone, as the Alliance works to send scouting parties and reconnaissance teams back. Perhaps in time your knowledge will serve a purpose.
  Starting Bonus: 150GP, 1 Common Magic Item, 2 Potion of Healing
  Sword Coast Refugee: Guard / Mercenary / Soldier
A skilled combatant and experienced soldier your knowledge and know how allowed you to survive the cataclysm. Fighting tooth and nail against the chaos that unfolded, you saw the darkness that beset upon the land. Fortunately, you have readily made your way in the world fighting, and there has never been a better time to practice the art of violence. While not boasting a large social network, you do have some connections to your former outfit, or band, at the very least intricate knowledge of where you once patrolled.   Starting Bonus: +1 Weapon (soulbound), 50GP, Splint Mail or Half Plate or Studded Leather, 1 Potion of healing
  Moonshae Native: Ffolk

Eligible Races: Human/Halfling/Goliath/Aasimar
  A member of the Ffolk people and victim of the war. You have struggled to survive since the start of the conflict, but at times found solitude amongst small settlements of your people across Alaron. Having heard tell of the Lord’s Alliance, their goals and the opportunities enlistment has you have left your past behind and started a new as a member of Fort Vegapath. You possess unique knowledge of the Ffolk people and may have contacts across the land, unfortunately with the constant turmoil it is hard to say the location or status of any stray from a few familiar faces.
  Starting Bonus: Advantage on survival, nature, history, religion checks regarding the Ffolk. 1 potion of healing, 25GPm, 1 Riding Horse
  Moonshae Native: Northlander
Eligible Races: Human/Halfling/Goliath/Aasimar
  A member of one of the many tribes of the Northlanders, the war has for the most part left your homeland untouched, however its indirect effects have been widespread. Finding your way of life eroding, and the times changing you left your tribe behind in hopes of making a difference to the south. Having heard tales of the Lord’s Alliance you sought out Fort Vegapath and joined the ranks of the new recruits. Your connections to the Northlander people run deep within you. You’re understanding and knowledge of places, customs and traditions ought serve you and the Alliance well in dealings with the North.
  Starting Bonus: Advantage on survival, nature, history, religion checks regarding the Northlanders. 1 Potion of Healing 25GP, 1 Riding Horse
  Moonshae Native Sarifal / Firbolg Tribe
Eligible Races: Firbolg/Eladrin/Elf/Half-Elf
  Having left your home amidst the turmoil of the war and unable to find a place amongst the ranks of the fey you came across the Lord’s Alliance. Finding their intentions pure and goals aligned with preserving the order of the Moonshaes you enlisted. As a Moonshae native possess unique knowledge of the land and of the Moonshaes, although lacking understanding of the Ffolk and Northlanders your experience with the fey and mystics of the islands make you a worthy ally. Your connections to the Isles are sure to serve you well as the Alliance continues to grow and expand within the Archipelago.
  Starting Bonus: 25 GP, 1 Common Magic Item, 1 Potions of Healing, Advantage on Nature, Survival, Religion, History checks within isles regarding the Fey and Firbolg.
  Moonshae Native: Korinn Archipelago
You’ve made your home in the pirate kingdoms to the north of the Moonshaes. The many independent pirate kingdoms of the archipelago have only touched on the war, but its impact on trade and the open sea have created substantial changes to your way of life. Although your morals sometime questionable, the world itself is falling into darkness and you know when there comes a time. Having heard rumors of the Lord’s Alliance you set out in search of Fort Vegapath. Your knowledge of the many smaller isles within the Moonshaes has many potential benefits, as does your knowledge of ships and a few black-market traders that once made their homes with the archipelago. The war has changed much, but certainly of the many a few must still exist.
  Starting Bonus: 150 GP, 2 Potions of Healing

What is a West March

A West March has a few key difference from a regular campaign, the big four listed below. However, if you have never played in one before you are encouraged to read this article.
  • There's no regular scheduled time.
  • There's no fixed group of players; players can drop in and out each session.
  • The players determine the direction of the game.
  • The DM sets out potential challenges and the players choose which ones to follow.

Come Ask For Help


 

Character Creation Rules

  • All new characters start at level 4
  • Select a Mythos
  • Neutral or Good aligned
  • Use Point Buy to assign ability scores
  • Fixed HP
  • Standard Encumbrance
  • Milestone Leveling
  • TCoE Optional Features Disabled (Except for Rangers)
  • Official Content Only (No Unearthed Arcana)
  • Core Content Only: We use all content published through TCoE.
  • Chosen feats must align with your backstory/character
  • Banned Content:
    1. Invocations: Eldritch Sight
    2. Feats: Lucky, Dragonmark Feats

    Race & Subclass Limitations

    Players are encouraged to select a race from the Forgotten Realms, however a few other choices are available. The races below are not selectable as a player character, moreover, please note that certain Mythos are only available to select races.
    Banned Subclasses
    • College of Creation Bard
    • Forge Cleric

    Banned Races
    • Fairy
    • Harengon
    • Reborn
    • Dhampir
    • Aarakocra
    • Gith
    • All Ravnica Races
  • Dragonmarked Houses
  • Yuan-ti Pureblood
  • Winged Tieflings
  • Bugbears
  • Hobgoblins
  • Custom Lineage