Crysiilsin
Since the Garden, we have toiled away at a future together. No matter how far apart our races become we are still United as one. The Crystal elves will one day be reunited.
The long lived and aloof Crysiilsin Elves have a deep macabre and morose history. Elves are often depicted with awe and jealousy, but most elves that live truly long lives wither away at just how much sorrow a single life can hold. Most Crysiilsin Elves were wanderers, traders, or adventurers, living wherever their skills would find them welcome or simply being nomadic. During the 'Imperium age' within the Vale, kingdoms arose dedicated to them, but these kingdoms would serve to be massive intricate trade hubs with crystal technology.
Crysiilsin Elves had a pair of beautiful crystal horns atop their head, with clawed fingers, brightly colored skin, and long thin tails made of the same crystal that their horns were made out of. The tail could move flexibly with plating, while the horns could not. They would also have a pair of elongated fangs, and ear length would range between four, to ten inches. Some Crystal Elves would have 'extra' features, such as wing like appendages (like the wind elves) that would unfurl when irritated on their heads, and certain Ash elves could blind others by exhaling a special throat pouch which grinded grit. Special Sea Elves could communicate at length with large bodies of water itself as if it was a sentient creature, and certain Earth Elves could transform passively into their enviroment, and possess crystaline 'leaf like' growths over their shoulders which when vibrated could cloak them from view. It was thought these features were a link to some primordial common 'proto ancestor' of Lazarus' creation.
Like most creatures of The Vale, the magic of the Crysiilsin were runic based. It was only when the truth of the Demiurges' purpose reached the people through intense research, did Lazarus destroy The Vale. Catapaulting the survivors that were brought by Avernus into himself, and then proceedingly Avernus handing them off to a bright young minded Maker Dragon named Apollyon.
The Crysiilsin were prideful in an area of study, and would generally playfully fight over games of wits, and one up one another as they could. Rarely were they are a race known for violence, but they always seemed to be just charming enough to quell issues between the other races native to The Vale.
The Earth Elven kingdoms were made of green and brown crystals to which their people would reflect, with large spiraling 'Gem Trees' that would entertwine with the walkways of their homes. Their modes of transportation were generally the fauna, and they had a very 'druidic' feel to them. Some of the oldest recorded druidic practices can be brought back to the Epinae, the Earth Elves.
The Wind Elven Kingdoms were made at the highest peaks, or made atop of clouds, in purple, blue, white, and green crystals, to which their people would reflect. It was through this lifestyle they had developed beautiful sets of crystalline wings to show off and impress. They often were the biggest showmen of the elven civilization, with perhaps several superiority complexes worth of pride. The 'dishonored' Avriel individuals, would be banished to live among the lowlands of the kingdoms. To become dishonored within Wind Elven society could be as simple as failing to impress elites in whatever study or craft you mastered in. This elitism would continue to compound until they broke apart post-conria into the 'Fellavine' race.
The Kalkatesh/Sea Elven Kingdoms spired up from the deepest trenches, miles to the surface, before they would bloom out of the mountain appearing similar to eldritch looking sea anemone architecture. Their kingdoms were made of blue, teal, green, and gray crystals, which would be reflected onto their people. They were thought to be the most organized back in the day, with a high emphasis on grand military displays. When they hosted parades, they could command the very weather to bend to their will (much to the dismay of wind elves), and had a natural expression of soul which manifested in beautiful crystalline water horses called 'Kelpies.'
Ifrit, or Ash Elves, were split straight down the middle. Half of the population (generally the common class) were loud, boistrious, and friendly. While the upper class, were stealthy, calculated, sly, and infinately charming. It was warned back in the day that 'Ifrit Charms would sway even the toughest hearts'. Ifrit Elves lived far under the surface of the world, with kingdoms looking much different to their kin, of red, orange, and black which manifested in their people as well. The only issue that seemed to plague them is their internal conflicts. Consistently, did Ifrit Elven civil wars come to blows, only to 'release steam' and cool. Their kingdoms rose and fell rapidly, and those with good sense left their homelands long ago to immigrate into other Crysillsin cultures.
There are four different types of Crysiilsin elves, which are now living on completely different worlds. The current subtypes available for play are as follows with a brief history of their existence since The Vale, and subsequently the fall of Conria; Epinae - The Earth Elves