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Sonnerand The Reemerging World

435; The Year of Spawning

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Magic is fickle.

  The spark of magic. Volatile, expressive, and deadly. At one time it was unknown to the denizens of Sonnerand. The arcane arts were nonexistent, there were no mages, no monsters, no gods.  

That changed after The Dematalyst.

  An event beyond comprehension, an explosion of energy so bright and intense that it still isn't fully understood by scholars and wizards. Magic's violent introduction brought with it a fundamental change to the rules of time, space, and physics. The Dematalyst was an explosion of magic potential and energy as much as it was a drawn-out changing of eras.   The Dematalyst sundered life and society to its core. Magic provided a new method for warlords to conquer, for scientists to discover, for individuals to stand out. The magic fallout led to mutations. Elves, tieflings, dragonborn, all either morphed from humans or spontaneously appeared around the world. Monsters out of the deepest depths of folklore began to roam the land. The world was forever changed.   The greatest mystery Sonnerand holds is the understanding of exactly what the Dematalyst was. Different cultures have different accounts to the length and details of the event. Some say it is still ongoing. But one thing is true: the world has been intrinsically altered and controlled by forces beyond modern and physical reason.  
In some worlds magic is an intricate net that blankets reality. In Sonnerand, it was somehow ripped into existence.
  It has been four centuries since the Dematalyst, but the effects are still felt daily. Nations, factions, and entities continue to find new ways to harness magic, for better or worse. But with the machinations of mages... comes the attentions of things beyond the veil of time, space, and reality.