Session 02: Scoping the Museum Report
General Summary
- Players get boxes from a merchants in grand bazar.
- Pile boxes on cart and go through loading dock posing as delivery people.
- Guard, Darrison Blackwater, lets them into the basement to unload boxes.
- Cerrick discovers 20 pounds of gems and raw ore, worth 150 gp.
- Zazzall runs into a mimic shaped as a chest, fight!
- Win!
- Locate the Break/Storage Room, find 3 alarm passcards.
- Located the Records room, find blueprints of alarms.
- Lillian distracts Alda Arkin while Cerrick sneaks into Alda Arkin's office and goes through her desk.
- Cerrick discovers a life-sized, creepy doll, the blueprints for the guards, and a suspicious note.
- The party safely sneaks out of the museum and regroups in the grand bazaar, doing some shopping.
- Cerrick sold his raw ore and purchased a pair of gauntlets, also purchased some thieving supplies
Rewards Granted
- 3 alarm passcards
- blueprints of alarm spells
- blueprints of guard routes and locations
- Cerrick - 150 gp worth of raw ore and gemstones
Missions/Quests Completed
Successfully scoped out the Varkenbluff Museum of History in preparation for the heist.
Character(s) interacted with
- Alda Arkin - museum curator
- Darrison Blackwater - guard
- Mary Jane, of Mary Jane Apothecary
Mhump
Zazall
()
8 / 8 HP
STR
DEX
CON
INT
WIS
CHA
Lillian Otium
()
8 / 8 HP
STR
DEX
CON
INT
WIS
CHA
Carric Glade
()
8 / 8 HP
STR
DEX
CON
INT
WIS
CHA
Report Date
23 Jan 2024
Primary Location
Related Characters